[00:02.600]Welcome to Space Security Challenge 2020, HackASAT, the final event. As the democratization
[00:09.380]

[00:09.380]of space opens up a new frontier for exploration and innovation, we see new cybersecurity
[00:14.860]

[00:14.860]vulnerabilities emerging. The Space Security Challenge is designed to inspire the world's
[00:21.480]

[00:21.480]top cybersecurity talent to develop the skills necessary to secure this last frontier of
[00:27.180]

[00:27.180]cybersecurity, space. And already we've made a ton of progress. I'll catch you up. This spring,
[00:35.160]

[00:35.160]we hosted over 2,000 teams who worked their way through a set of foundational space cybersecurity
[00:40.180]

[00:40.180]challenges in our HackASAT qualification round. Now, eight finalist teams are stepping up to
[00:46.600]

[00:46.600]the ultimate challenge. They are hacking a satellite. Welcome to Space Security Challenge
[01:00.930]

[01:00.930]2020, or HackASAT. I'm your host, Jordan Wines, and I'm very excited to be with you today. I'm here
[01:07.310]

[01:07.310]in Melbourne, Florida at HackASAT HQ, where eight satellites are spinning out of control as the
[01:13.190]

[01:13.190]teams do their best to restore functionality, all for a piece of a $100,000 prize pool.
[01:20.570]

[01:20.570]These teams from 11 different countries around the world include not only some that are very
[01:25.510]

[01:25.510]familiar to those of us from the Capture the Flag, or CTF community, but also include many
[01:31.010]

[01:31.010]newcomers who assembled just to answer the call for HackASAT. Let's meet our teams.
[01:36.190]

[02:17.570]To get to this final event, individuals on these eight teams had to beat out over 6,000 other
[02:23.590]

[02:23.590]competitors for a coveted invitation. This required mastery not only in traditional CTF hacking skills
[02:29.310]

[02:29.310]like reverse engineering and vulnerability research, but also in areas new to the CTF community,
[02:35.310]

[02:35.310]including orbital mechanics, astrophysics, space-based communication systems, and many others.
[02:41.910]

[02:41.910]Today and tomorrow, each of our eight teams will race the others through a series of challenges
[02:47.330]

[02:47.330]to regain control over their Flatsat. If you followed our story at HackASAT.com
[02:53.150]

[02:53.150]and Launch.com.com, you might know that through some bad code and poor business choices,
[03:00.170]

[03:00.170]our defunct Launch.com company has accidentally triggered a satellite intended for the year 2000
[03:05.670]

[03:05.670]to be launched in 2020 with no one in control. In our fictional storyline, this satellite has
[03:11.870]

[03:11.870]been co-opted by nefarious forces, and it's up to our competitors to regain control over
[03:16.550]

[03:16.550]the many components. Since qualifying, each team was shipped a physical Flatsat,
[03:21.950]

[03:21.950]and these Flatsats are not only prizes for their qualifying performance, but also allow the teams
[03:27.270]

[03:27.270]to become familiar with the hardware and software before this final event. So what's the difference
[03:32.550]

[03:32.550]between a satellite and a Flatsat? Think of a Flatsat as a bench version for testing components
[03:38.090]

[03:38.090]of an actual satellite without necessarily being exactly what you would send into space.
[03:43.490]

[03:43.490]The satellites you can watch in our live webcams are Flatsats. But don't worry,
[03:48.850]

[03:48.850]not all of the competition this weekend will be terrestrial. The game has actually been underway
[03:54.090]

[03:54.090]for one hour now, and our team's first challenge has been to regain control of the ground station
[03:59.490]

[03:59.490]that they'll be using to communicate with their Flatsats. Being good hackers, of course, we call
[04:04.650]

[04:04.650]this Challenge Zero. Challenge Zero. Here's what we know. An adversary has obtained access to the
[04:13.350]

[04:13.350]satellite's ground station. Once they obtained access, they kicked us out. The challenge? Teams must
[04:19.930]

[04:19.930]obtain network access to the ground station. This is called Challenge Zero because it's required for
[04:32.560]

[04:32.560]the teams to even kick the game off. While most of our challenges will have teams focusing on
[04:38.440]

[04:38.440]components that are inside of their Flatsats, Challenge Zero is all about gaining access to
[04:43.400]

[04:43.400]the ground station that they'll be using to communicate with their Flatsat. And again, this
[04:48.200]

[04:48.200]is not a simulation. All of these eight Flatsats may be here on Earth, but they're completely
[04:52.680]

[04:53.260]untethered, floating on a cushion of air, and each one being connected wirelessly from a separate
[04:57.940]

[04:57.940]radio link. In the first hour of gameplay, teams have been getting their bearings and working on
[05:03.840]

[05:03.840]solving Challenge Zero. In fact, just before this broadcast went live, we received word that this
[05:09.660]

[05:09.660]challenge was actually solved by Team Samurai. Congratulations to them. Let's go ahead and see
[05:15.440]

[05:15.700]a little bit more about Team Samurai. Team Samurai is a mainstay in the CTF community. In fact, one
[05:51.070]

[05:51.070]of the fun facts about this community is that I've competed against Samurai about as many times as
[05:55.950]

[05:55.950]I've actually competed with them. This community is tight-knit, people move around between them,
[06:00.470]

[06:00.470]and it's good to see them jump into the lead and take a start on the scoreboard. They're now going
[06:05.350]

[06:05.350]to be focusing on Challenge One, which we're going to give you a little bit of a hint on what that
[06:09.410]

[06:09.410]entails now. Challenge number one. Here's what we know. Having access to the ground station means we
[06:17.510]

[06:17.510]can attempt communication, but the satellite is spinning out of control, which complicates
[06:21.890]

[06:21.890]everything. The challenge. Teams must regain communication with the satellite.
[06:27.170]

[06:37.490]While this event was originally planned to be in person during DEFCON in the
[06:42.370]

[06:42.370]Aerospace Village, thanks to the tireless efforts of dozens of people involved behind the scenes,
[06:47.590]

[06:47.590]we're instead streaming to you live throughout the event. Not only has the game itself been adapted
[06:52.690]

[06:52.690]to allow for remote participation from our eight teams over VPN, but the spectator experience has
[06:58.010]

[06:58.010]changed as well. There are many different ways you can now experience HackASAT. For a simpler
[07:03.950]

[07:03.950]interface, just visit hackasat.com with a web-based scoreboard, these periodic live updates streamed
[07:10.050]

[07:10.050]and links to other resources. For a more immersive experience, head over to virtual.hackasat.com
[07:17.070]

[07:17.070]where you can get all of the above and more, including watching our satellites live via one
[07:21.950]

[07:21.950]of four dedicated webcam feeds, get more technical game data from the 3D octagon scoreboard, as well
[07:28.290]

[07:28.290]as many other resources about our competitors, the flatsats, the technologies involved in space,
[07:33.530]

[07:33.530]and even communicate with other viewers in a dedicated chat and have a few social interactions.
[07:38.390]

[07:38.390]No need to remember all that just now though, all you have to remember is that you can find it all
[07:42.830]

[07:42.830]on hackasat.com and virtual.hackasat.com. The HackASAT team is also partnering with the
[07:49.330]

[07:49.330]Aerospace Village, one of the many villages you'd normally get to experience in person at DEF CON.
[07:53.990]

