[00:02.600 --> 00:09.380] Welcome to Space Security Challenge 2020, HackASAT, the final event. As the democratization [00:09.380 --> 00:14.860] of space opens up a new frontier for exploration and innovation, we see new cybersecurity [00:14.860 --> 00:21.480] vulnerabilities emerging. The Space Security Challenge is designed to inspire the world's [00:21.480 --> 00:27.180] top cybersecurity talent to develop the skills necessary to secure this last frontier of [00:27.180 --> 00:35.160] cybersecurity, space. And already we've made a ton of progress. I'll catch you up. This spring, [00:35.160 --> 00:40.180] we hosted over 2,000 teams who worked their way through a set of foundational space cybersecurity [00:40.180 --> 00:46.600] challenges in our HackASAT qualification round. Now, eight finalist teams are stepping up to [00:46.600 --> 01:00.930] the ultimate challenge. They are hacking a satellite. Welcome to Space Security Challenge [01:00.930 --> 01:07.310] 2020, or HackASAT. I'm your host, Jordan Wines, and I'm very excited to be with you today. I'm here [01:07.310 --> 01:13.190] in Melbourne, Florida at HackASAT HQ, where eight satellites are spinning out of control as the [01:13.190 --> 01:20.570] teams do their best to restore functionality, all for a piece of a $100,000 prize pool. [01:20.570 --> 01:25.510] These teams from 11 different countries around the world include not only some that are very [01:25.510 --> 01:31.010] familiar to those of us from the Capture the Flag, or CTF community, but also include many [01:31.010 --> 01:36.190] newcomers who assembled just to answer the call for HackASAT. Let's meet our teams. [02:17.570 --> 02:23.590] To get to this final event, individuals on these eight teams had to beat out over 6,000 other [02:23.590 --> 02:29.310] competitors for a coveted invitation. This required mastery not only in traditional CTF hacking skills [02:29.310 --> 02:35.310] like reverse engineering and vulnerability research, but also in areas new to the CTF community, [02:35.310 --> 02:41.910] including orbital mechanics, astrophysics, space-based communication systems, and many others. [02:41.910 --> 02:47.330] Today and tomorrow, each of our eight teams will race the others through a series of challenges [02:47.330 --> 02:53.150] to regain control over their Flatsat. If you followed our story at HackASAT.com [02:53.150 --> 03:00.170] and Launch.com.com, you might know that through some bad code and poor business choices, [03:00.170 --> 03:05.670] our defunct Launch.com company has accidentally triggered a satellite intended for the year 2000 [03:05.670 --> 03:11.870] to be launched in 2020 with no one in control. In our fictional storyline, this satellite has [03:11.870 --> 03:16.550] been co-opted by nefarious forces, and it's up to our competitors to regain control over [03:16.550 --> 03:21.950] the many components. Since qualifying, each team was shipped a physical Flatsat, [03:21.950 --> 03:27.270] and these Flatsats are not only prizes for their qualifying performance, but also allow the teams [03:27.270 --> 03:32.550] to become familiar with the hardware and software before this final event. So what's the difference [03:32.550 --> 03:38.090] between a satellite and a Flatsat? Think of a Flatsat as a bench version for testing components [03:38.090 --> 03:43.490] of an actual satellite without necessarily being exactly what you would send into space. [03:43.490 --> 03:48.850] The satellites you can watch in our live webcams are Flatsats. But don't worry, [03:48.850 --> 03:54.090] not all of the competition this weekend will be terrestrial. The game has actually been underway [03:54.090 --> 03:59.490] for one hour now, and our team's first challenge has been to regain control of the ground station [03:59.490 --> 04:04.650] that they'll be using to communicate with their Flatsats. Being good hackers, of course, we call [04:04.650 --> 04:13.350] this Challenge Zero. Challenge Zero. Here's what we know. An adversary has obtained access to the [04:13.350 --> 04:19.930] satellite's ground station. Once they obtained access, they kicked us out. The challenge? Teams must [04:19.930 --> 04:32.560] obtain network access to the ground station. This is called Challenge Zero because it's required for [04:32.560 --> 04:38.440] the teams to even kick the game off. While most of our challenges will have teams focusing on [04:38.440 --> 04:43.400] components that are inside of their Flatsats, Challenge Zero is all about gaining access to [04:43.400 --> 04:48.200] the ground station that they'll be using to communicate with their Flatsat. And again, this [04:48.200 --> 04:52.680] is not a simulation. All of these eight Flatsats may be here on Earth, but they're completely [04:53.260 --> 04:57.940] untethered, floating on a cushion of air, and each one being connected wirelessly from a separate [04:57.940 --> 05:03.840] radio link. In the first hour of gameplay, teams have been getting their bearings and working on [05:03.840 --> 05:09.660] solving Challenge Zero. In fact, just before this broadcast went live, we received word that this [05:09.660 --> 05:15.440] challenge was actually solved by Team Samurai. Congratulations to them. Let's go ahead and see [05:15.700 --> 05:51.070] a little bit more about Team Samurai. Team Samurai is a mainstay in the CTF community. In fact, one [05:51.070 --> 05:55.950] of the fun facts about this community is that I've competed against Samurai about as many times as [05:55.950 --> 06:00.470] I've actually competed with them. This community is tight-knit, people move around between them, [06:00.470 --> 06:05.350] and it's good to see them jump into the lead and take a start on the scoreboard. They're now going [06:05.350 --> 06:09.410] to be focusing on Challenge One, which we're going to give you a little bit of a hint on what that [06:09.410 --> 06:17.510] entails now. Challenge number one. Here's what we know. Having access to the ground station means we [06:17.510 --> 06:21.890] can attempt communication, but the satellite is spinning out of control, which complicates [06:21.890 --> 06:27.170] everything. The challenge. Teams must regain communication with the satellite. [06:37.490 --> 06:42.370] While this event was originally planned to be in person during DEFCON in the [06:42.370 --> 06:47.590] Aerospace Village, thanks to the tireless efforts of dozens of people involved behind the scenes, [06:47.590 --> 06:52.690] we're instead streaming to you live throughout the event. Not only has the game itself been adapted [06:52.690 --> 06:58.010] to allow for remote participation from our eight teams over VPN, but the spectator experience has [06:58.010 --> 07:03.950] changed as well. There are many different ways you can now experience HackASAT. For a simpler [07:03.950 --> 07:10.050] interface, just visit hackasat.com with a web-based scoreboard, these periodic live updates streamed [07:10.050 --> 07:17.070] and links to other resources. For a more immersive experience, head over to virtual.hackasat.com [07:17.070 --> 07:21.950] where you can get all of the above and more, including watching our satellites live via one [07:21.950 --> 07:28.290] of four dedicated webcam feeds, get more technical game data from the 3D octagon scoreboard, as well [07:28.290 --> 07:33.530] as many other resources about our competitors, the flatsats, the technologies involved in space, [07:33.530 --> 07:38.390] and even communicate with other viewers in a dedicated chat and have a few social interactions. [07:38.390 --> 07:42.830] No need to remember all that just now though, all you have to remember is that you can find it all [07:42.830 --> 07:49.330] on hackasat.com and virtual.hackasat.com. The HackASAT team is also partnering with the [07:49.330 --> 07:53.990] Aerospace Village, one of the many villages you'd normally get to experience in person at DEF CON.