[00:24.380 --> 00:29.020] Welcome back to another episode of Competition Update, Space Security Challenge style. [00:29.020 --> 00:30.860] I'm your host, Jordan Wines. [00:31.080 --> 00:35.860] Several teams are showing indications that they're making progress on the hardest challenge, number four, [00:35.860 --> 00:38.620] but we don't have any confirmed solutions yet. [00:38.620 --> 00:43.660] Be aware, though, that at some point in the next few hours, the scoreboard might be going off. [00:43.740 --> 00:49.140] Depending on the organizers, anyway, many in-person CTFs have a tradition of blanking the scoreboard toward the end [00:49.140 --> 00:52.600] for a little bit of increased drama, and I'm told we might see that happen here [00:53.300 --> 00:56.320] so teams could slip in a surprise solution when that happens. [00:56.400 --> 01:02.000] With no point decay, you probably have no incentive to hold back on an answer that you might otherwise do in a normal CTF. [01:02.160 --> 01:08.060] If you've been watching this carousel webcams, you might have noticed the occasional astronaut heading into space [01:08.060 --> 01:11.040] around our flatsats. Let's go ahead and take a look now. [01:11.040 --> 01:13.520] Oh, we've got some audio. Let's see if we can mute that. [01:17.300 --> 01:21.040] I'm not sure if it's coming through on that. Yeah, unfortunately, we've got a little bit too much audio on that video, [01:21.040 --> 01:23.780] so we're going to have to probably kill that one. [01:23.780 --> 01:27.920] The video that you're not seeing actually has some of the CubeSats in slow motion. [01:27.920 --> 01:38.680] If you've been watching the webcams, we've actually got different views showing each of the satellites, the flatsats, [01:38.680 --> 01:41.940] as they're spinning around, orienting themselves on top of the sun. [01:41.940 --> 01:47.960] If we can stop this video before we zoom, it's going to be really good, or else you're going to hear some really interesting background noise. [01:48.420 --> 01:55.280] One of our explorers was able to get that video. It showed 1550 trees flatsat as it actually orbited around the room. [01:55.280 --> 01:58.680] We'll make sure to get that up on the YouTube playlist afterwards so you can catch it. [01:58.680 --> 02:03.860] It was able to keep itself oriented on the sun as it went around the room, that, of course, being one of the previous challenges. [02:04.480 --> 02:08.480] All right, for more information on the other things that have been going on behind the scenes, [02:08.480 --> 02:12.300] we're going to see if we can bring Alex Taylor from Crimealance into the feed as well. [02:12.720 --> 02:14.460] Alex, can you hear me, first of all? [02:14.940 --> 02:16.120] Yeah, I can hear you great. [02:16.120 --> 02:20.480] And I hear you, too. This is good. Awesome. All right, well, welcome to the stream. Thanks for coming on. [02:20.480 --> 02:21.020] Yeah, thank you. [02:21.560 --> 02:25.160] Okay, so first, can you tell me a little bit about what's been happening behind the scenes? [02:25.160 --> 02:30.880] I talked to Bright, I talked to the Jasons, and they kind of gave me some updates on some of the design things. [02:30.880 --> 02:35.840] But in terms of what's actually happening today and yesterday, anything interesting been going on? [02:36.380 --> 02:48.220] Sure. So all of the flatsats in the room are connected to the ground stations that the teams are on via radios. [02:48.380 --> 02:53.180] So one of the things that we have to do occasionally is move some of the radios around the room. [02:53.180 --> 03:00.020] Sometimes there is some interference either from other radios or, you know, just from things that get moved around in the room. [03:00.020 --> 03:02.700] Somebody starts to microwave a floor below or something, maybe? [03:05.020 --> 03:08.220] There's some bits of metal and stuff that might be in the way, too. [03:08.220 --> 03:14.300] So one of the things that you might see people come into frame doing is moving some of those radios around [03:14.300 --> 03:20.640] just to make sure that teams are not getting large amounts of packet loss when they're communicating with the satellites. [03:21.520 --> 03:26.420] Yeah, a little bit less deterministic than, I guess, a network challenge where the networks are a little bit more reliable. [03:26.420 --> 03:31.840] When you're working with RF for every connection you make, you've got to deal with a little bit of that. That makes sense. [03:31.840 --> 03:37.300] Yeah, and something we had to communicate to teams earlier as well is that this isn't a network service. [03:37.300 --> 03:40.620] So they have to be very careful with the amount of data that they're sending. [03:40.740 --> 03:47.060] They don't want to trip over themselves and cause their messages to not get completely sent. [03:47.140 --> 03:50.880] I saw that message going on in the team chat, and I like that because you kind of, as an organizer, [03:50.880 --> 03:53.860] you have to strike the balance between how much information you give. [03:53.860 --> 03:57.280] And, you know, you don't want to give a hint on something that may help one team more than others. [03:57.280 --> 04:00.340] But you want to also help everyone make productive progress. [04:00.340 --> 04:03.760] And you want people to be doing things that might hurt themselves. [04:03.880 --> 04:05.560] How else do you kind of have to deal with, like, fairness? [04:05.560 --> 04:09.280] Have any other kind of concerns that have come up throughout the game so far? [04:09.700 --> 04:19.700] Sure, yeah. So actually, early on day one, we realized that we had left a couple of files on certain teams' command and control systems [04:20.120 --> 04:24.120] from some earlier testing that we had done to make sure the challenges were solvable. [04:24.120 --> 04:32.340] Fortunately, the files that were left behind, we don't believe, gave away any information that would have been, you know, [04:32.340 --> 04:35.060] would have given teams an unfair advantage in the competition. [04:35.060 --> 04:43.500] But what we did is we decided to put all those files together into a single archive and give those out to all of the teams [04:43.500 --> 04:48.100] so that if we were wrong and those files contained something that was useful, [04:48.100 --> 04:53.080] at least every team had access to the same information before those challenges got released. [04:53.080 --> 04:56.140] Yeah, no, that makes sense. And I think that's, you know, you always have to, as an organizer, [04:56.140 --> 05:00.720] like, balance what decisions you make and trying to be fair is certainly important. [05:00.940 --> 05:04.360] One thing I'm asking everyone, what is your favorite challenge? [05:04.360 --> 05:07.560] And if it's not one we've seen yet, no spoilers, but if it's one we've already seen about, [05:07.560 --> 05:11.340] you can, of course, talk in detail, or even just which one you worked on that you thought was most interesting. [05:11.520 --> 05:17.880] Sure. Well, that's an interesting question. So you might expect me to say Challenge Zero, since that was the one that I worked on. [05:17.880 --> 05:18.840] I know you did that one. Yeah, yeah. [05:18.840 --> 05:23.820] Right. I would also say that Challenge Five, which is coming up, is pretty cool, [05:23.820 --> 05:27.620] because it's the culmination of everything that the teams have been doing. [05:27.760 --> 05:32.560] My personal favorite, though, is probably Challenge Three, just because it's the kind of challenge [05:32.560 --> 05:35.480] I would be interested in solving if I were playing this event. [05:35.480 --> 05:39.300] My background is very heavy on reverse engineering and exploitation. [05:39.580 --> 05:42.740] And that's exactly what you have to do to solve those challenges. [05:42.740 --> 05:47.520] Have a heavy amount of reverse engineering, you wind up with an exploit. It's good stuff. [05:47.520 --> 05:50.180] Yeah, I agree. That's why I highlighted that one as well. [05:50.180 --> 05:53.720] So, Alex, thank you very much for taking some time out from helping keep the game going. [05:53.720 --> 05:57.620] I'll let you get back to that, and we'll continue wrapping up this update. [05:58.040 --> 05:59.000] Thanks for having me. [06:00.760 --> 06:04.820] Finally, here's our last Space Talk episode of the event from Just Coffee, [06:04.820 --> 06:07.520] with a summary of how communications in space work, [06:07.520 --> 06:11.180] something our teams have surely demonstrated competence with over these past few days. [06:11.180 --> 06:17.080] Why do we use satellites like these for long-distance communication? [06:27.240 --> 06:32.020] Communicating with a satellite ranges from several buildings' worth of highly specialized equipment [06:32.020 --> 06:35.940] to a couple hundred dollars' worth of handheld amateur radio hardware. [06:36.000 --> 06:41.420] LEOSATs, only about 400 to 2,000 kilometers up, are even close by terrestrial standards. [06:41.420 --> 06:44.680] That means simple ham radios are often used to communicate with them. [06:44.680 --> 06:48.580] There's even one aboard the International Space Station that you can use to talk to the astronauts [06:48.580 --> 06:51.480] if you catch them at the right time and they're not too busy. [06:51.480 --> 06:55.680] The complexity with communicating with LEO satellites is actually their orbital speed. [06:55.740 --> 07:01.980] LEOSATs are moving so quickly that we have to use antennas that track them as they move rapidly across the sky. [07:01.980 --> 07:05.820] This tracking can be really difficult due to the uncertainty of the satellite location [07:05.820 --> 07:09.000] and how fast they move in and out of view. [07:09.040 --> 07:13.420] A satellite coming in and out of view from horizon to horizon is called a pass. [07:13.420 --> 07:16.960] Passes are the only times that we can actually communicate with satellites. [07:16.960 --> 07:24.260] Management of LEO satellites especially revolves entirely around these concept of passes and maximizing their effectiveness. [07:24.260 --> 07:28.700] For instance, it doesn't help having an imaging satellite over the target location [07:28.700 --> 07:33.640] if you didn't have a pass before it got to that location to tell it to take that photo. [07:33.640 --> 07:39.300] Similarly, you have to wait until the next pass to be able to actually bring that data back down to ground. [07:39.300 --> 07:43.640] Passes are roughly about 5 to 10 minutes for LEO satellites. [07:43.640 --> 07:47.580] This duration changes drastically based on where the ground station is located. [07:47.580 --> 07:54.020] Near the equator, the Earth's rotation actually causes the ground station and the satellite to lose contact with each other faster. [07:54.020 --> 08:00.780] But near the poles, Earth's rotation is negligible and the satellite is actually in view for almost twice as long, if not more. [08:00.780 --> 08:06.300] Essentially, the higher the latitude of your ground station, the more useful your passes actually end up being. [08:06.300 --> 08:12.240] This is the reason most ground stations are located in the higher latitudes, even in the very hard to reach locations. [08:12.240 --> 08:18.460] One of the best examples of that is Svalbard, a Norwegian archipelago that's extremely close to the North Pole. [08:18.460 --> 08:25.060] It has over 100 commercial ground station antennas, making it the largest commercial ground station in the world. [08:34.430 --> 08:42.390] As always, thanks Jess for the content and thanks to the team at the different studios for that awesome editing and animations that go into those Space Talk episodes. [08:42.570 --> 08:48.010] That's our last hourly update of the competition. I look forward to seeing everyone at 4pm Pacific, [08:48.010 --> 08:57.230] 7pm Eastern, as we will have our final daily recap where we will reveal which team's solution is being run on our satellite.