[00:00.000 --> 00:05.940] ...top cybersecurity talent to develop the skills necessary to secure this last frontier of [00:05.940 --> 00:14.020] cybersecurity, space. And already we've made a ton of progress. I'll catch you up. This spring we [00:14.020 --> 00:18.900] hosted over 2,000 teams who worked their way through a set of foundational space cybersecurity [00:18.900 --> 00:25.580] challenges in our HackASAT qualification round. Now eight finalist teams are stepping up to the [00:25.580 --> 00:40.710] ultimate challenge. They are hacking a satellite. Welcome to Space Security Challenge 2020, [00:40.710 --> 00:45.550] or HackASAT. I'm your host, Jordan Wines, and I'm very excited to be with you today. [00:45.550 --> 00:51.310] I'm here in Melbourne, Florida, at HackASAT HQ, where eight satellites are spinning out of control [00:51.310 --> 00:59.150] as the teams do their best to restore functionality, all for a piece of a $100,000 prize pool. [00:59.150 --> 01:04.270] These teams from 11 different countries around the world include not only some that are very [01:04.270 --> 01:09.530] familiar to those of us from the Capture the Flag, or CTF, community, but also include [01:09.530 --> 01:15.170] many newcomers who assembled just to answer the call for HackASAT. Let's meet our teams. [01:56.310 --> 02:02.350] To get to this final event, individuals on these eight teams had to beat out over 6,000 other [02:02.350 --> 02:07.350] competitors for a coveted invitation. This required mastery not only in traditional CTF [02:07.350 --> 02:12.690] hacking skills, like reverse engineering and vulnerability research, but also in areas new [02:12.690 --> 02:19.330] to the CTF community, including orbital mechanics, astrophysics, space-based communication systems, [02:19.330 --> 02:25.090] and many others. Today and tomorrow, each of our eight teams will race the others through [02:25.250 --> 02:30.790] a series of challenges to regain control over their Flatsat. If you followed our story at [02:30.790 --> 02:37.970] hackasat.com and launch.com.com, you might know that through some bad code and poor business [02:37.970 --> 02:43.410] choices, our defunct launch.com company has accidentally triggered a satellite intended [02:43.410 --> 02:49.890] for the year 2000 to be launched in 2020 with no one in control. In our fictional storyline, [02:49.890 --> 02:54.410] this satellite has been co-opted by nefarious forces, and it's up to our competitors to regain [02:54.410 --> 03:00.730] control over the many components. Since qualifying, each team was shipped a physical Flatsat, [03:00.730 --> 03:06.050] and these Flatsats are not only prizes for their qualifying performance, but also allow the teams [03:06.050 --> 03:11.310] to become familiar with the hardware and software before this final event. So what's the difference [03:11.310 --> 03:16.870] between a satellite and a Flatsat? Think of a Flatsat as a bench version for testing components [03:16.870 --> 03:22.250] of an actual satellite without necessarily being exactly what you would send into space. [03:22.250 --> 03:27.610] The satellites you can watch in our live webcams are Flatsats, but don't worry, [03:27.610 --> 03:32.830] not all of the competition this weekend will be terrestrial. The game has actually been underway [03:32.830 --> 03:38.250] for one hour now, and our team's first challenge has been to regain control of the ground station [03:38.250 --> 03:43.410] that they'll be using to communicate with their Flatsats. Being good hackers, of course, we call [03:43.410 --> 03:52.090] this Challenge Zero. Challenge Zero. Here's what we know. An adversary has obtained access to the [03:52.090 --> 03:58.390] satellite's ground station. Once they obtained access, they kicked us out. The challenge? Teams [03:58.390 --> 04:11.120] must obtain network access to the ground station. This is called Challenge Zero because it's required [04:11.120 --> 04:16.820] for the teams to even kick the game off. While most of our challenges will have teams focusing [04:16.820 --> 04:22.300] on components that are inside of their Flatsats, Challenge Zero is all about gaining access to the [04:22.300 --> 04:27.740] ground station that they'll be using to communicate with their Flatsat. And again, this is not a [04:27.740 --> 04:32.960] simulation. All of these eight Flatsats may be here on Earth, but they're completely untethered, [04:32.960 --> 04:37.800] floating on a cushion of air, and each one being connected wirelessly from a separate radio link. [04:37.800 --> 04:42.900] In the first hour of gameplay, teams have been getting their bearings and working on solving [04:42.900 --> 04:48.720] Challenge Zero. In fact, just before this broadcast went live, we received word that this challenge [04:48.720 --> 04:55.240] was actually solved by Team Samurai. Congratulations to them. Let's go ahead and see a little bit more [04:55.240 --> 05:30.240] about Team Samurai. Team Samurai is a mainstay in the CTF community. In fact, one of the fun [05:30.240 --> 05:34.860] facts about this community is that I've competed against Samurai about as many times as I've [05:34.860 --> 05:39.220] actually competed with them. This community is tight-knit, people move around between them, [05:39.220 --> 05:44.120] and it's good to see them jump into the lead and take a start on the scoreboard. They're now going [05:44.120 --> 05:48.180] to be focusing on Challenge One, which we're going to give you a little bit of a hint on what that [05:48.180 --> 05:56.120] entails now. Challenge Number One. Here's what we know. Having access to the ground station means [05:56.120 --> 06:00.640] we can attempt communication, but the satellite is spinning out of control, which complicates [06:00.640 --> 06:05.940] everything. The challenge. Teams must regain communication with the satellite. [06:16.240 --> 06:22.460] While this event was originally planned to be in person during DEF CON in the Aerospace Village, [06:22.460 --> 06:27.180] thanks to the tireless efforts of dozens of people involved behind the scenes, we're instead streaming [06:27.180 --> 06:32.380] to you live throughout the event. Not only has the game itself been adapted to allow for remote [06:32.380 --> 06:38.080] participation from our eight teams over VPN, but the spectator experience has changed as well. [06:38.080 --> 06:43.500] There are many different ways you can now experience HackASAT. For a simpler interface, [06:43.500 --> 06:48.820] just visit hackasat.com, with a web-based scoreboard, these periodic live updates streamed [06:48.820 --> 06:54.120] right and center, and links to other resources. For a more immersive experience, head over to [06:54.120 --> 06:59.880] virtual.hackasat.com, where you can get all of the above and more, including watching our satellites [06:59.880 --> 07:05.660] live via one of four dedicated webcam feeds, get more technical game data from the 3D octagon [07:05.660 --> 07:11.240] scoreboard, as well as many other resources about our competitors, the flatsats, the technologies [07:11.240 --> 07:15.720] involved in space, and even communicate with other viewers in a dedicated chat and have a few [07:15.720 --> 07:20.920] social interactions. No need to remember all that just now though. All you have to remember is that [07:20.920 --> 07:27.740] you can find it all on hackasat.com and virtual.hackasat.com. The HackASAT team is also partnering [07:27.740 --> 07:31.760] with the Aerospace Village, one of the many villages you'd normally get to experience in [07:31.760 --> 07:37.240] person at DEFCON. After 15 years of attendance, I know I'm not the only one missing many of my [07:37.240 --> 07:42.120] friends and our hallway conversations at DEFCON. Hopefully we can recreate a little bit of that [07:42.120 --> 07:47.700] experience here. In addition to all that we have going on at HackASAT, make sure you check out the [07:47.700 --> 07:52.140] rest of what DEFCON, the Aerospace Village, and our friends over at Defense Digital Service are [07:52.140 --> 07:57.000] doing this weekend, and hope to see you back here as we check in on how our teams are doing and hear [07:57.000 --> 08:02.440] more about the vision behind HackASAT at our next update at 11 a.m. Pacific, 2 p.m. Eastern.