[00:02.930 --> 00:07.330] Remember the game you played as a kid, with flags hidden in opponents' terrain? [00:07.330 --> 00:11.370] Now, imagine the field or code, and the flags are secret data. [00:11.370 --> 00:17.770] Players exploit security flaws to capture the flags while at the same time defending their networks from opposing teams. [00:17.770 --> 00:22.970] These capture-the-flag, CTF events, are as diverse as the teams that play them. [00:23.070 --> 00:27.690] This is a global competitive community with thousands of players and global rankings. [00:27.690 --> 00:32.650] It's been a part of the origin story for a great many prominent security experts. [00:32.730 --> 00:35.090] So what do these hacking games look like? [00:35.090 --> 00:40.890] CTFs can be either in-person or online, and usually take place over a weekend or other short period. [00:40.890 --> 00:45.490] They often have a qualification round that determines who gets to participate in the finals. [00:45.530 --> 00:50.410] CTFs are sometimes themed around a specific domain, like space for HackASAT. [00:50.410 --> 00:55.910] But more commonly, they are not specialized and include a wide variety of different types of challenges. [00:55.910 --> 00:58.010] The most common types of CTFs include... [00:58.970 --> 01:05.370] Jeopardy CTFs, sometimes called Red Team CTFs, are named for their use of the classic game board as a scoreboard. [01:05.370 --> 01:09.470] These are more offensive-focused. Each team is given infrastructure to attack, [01:09.470 --> 01:15.270] and the number of successful attacks, the difficulty, or the speed at which they succeed, is factored into their score. [01:15.270 --> 01:22.130] Attack Defense, A-D, or Full Spectrum CTFs, which are closer to the original game you might have played as a kid. [01:22.130 --> 01:28.790] Each team has a server or set of servers to defend, and must attack other teams while also protecting their own infrastructure. [01:28.790 --> 01:36.970] King of the Hill-style CTFs are Full Spectrum CTFs, in which teams score points by gaining and maintaining control of individual systems. [01:37.030 --> 01:42.150] And finally, the less common Blue Team Exercises, which are primarily defensive events. [01:42.150 --> 01:48.610] Game organizers host an environment and often a professional team of attackers to test the participants' defensive skills. [01:48.610 --> 01:51.550] These are more common in the high school and collegiate level. [01:52.230 --> 01:59.410] Even though the goal of the CTFs are to find and exploit vulnerabilities in computer systems, fair play is essential. [01:59.410 --> 02:05.010] There are lots of ways to win, but to get the respect of your peers, you need to have good technical solutions. [02:05.030 --> 02:11.930] Nobody is impressed if you use a network flood to knock the scoreboard offline, and those kinds of shenanigans will get you shunned quickly. [02:11.950 --> 02:19.550] The best CTF players have built specialized tools, practiced within their domains, and include domain experts in many aspects of security. [02:20.310 --> 02:21.630] Why CTF? [02:21.630 --> 02:29.810] At their core, CTF challenges are a way for hackers to build community and demonstrate and hone their skills with other equally skilled people. [02:29.810 --> 02:37.470] Competitions are also a chance to experience the joy of learning about a new programming language or a new piece of technology hackers haven't used before. [02:37.470 --> 02:44.710] Capture the Flag challenges have also been used to help train cybersecurity teams and to get new hackers interested in security research. [02:44.710 --> 02:50.790] Some companies even use competitions similar to CTFs to recruit and vet potential candidates for employment. [02:50.790 --> 02:57.410] And CTFs have had real-world impact, with competitors finding actual security flaws in contest infrastructure. [02:57.450 --> 03:03.050] Their solutions, while not counting towards winning the game, are often implemented in a real-world context. [03:03.370 --> 03:08.730] With HackASAT, we have a CTF game designed to raise awareness about cybersecurity issues in space [03:08.730 --> 03:14.770] and help researchers develop specific skills and domain knowledge they'll need to help secure this new frontier. [03:15.090 --> 03:22.010] But as many of the players during our Quaz round found out, there are a lot of problems unique to the environments outside our atmosphere. [03:22.010 --> 03:28.910] To learn more about hacking in space, check out our Space Talk videos that explain some of the most interesting space-specific challenges.