1 00:00:14,420 --> 00:00:17,420 all right 2 00:00:29,790 --> 00:00:35,100 [Music] 3 00:00:35,100 --> 00:00:38,100 foreign 4 00:01:13,619 --> 00:01:15,680 foreign 5 00:01:15,680 --> 00:01:18,000 the United States Air Force and space 6 00:01:18,000 --> 00:01:19,260 force sponsored to capture the 7 00:01:19,260 --> 00:01:21,420 flag-style hacking competition designed 8 00:01:21,420 --> 00:01:22,979 to inspire the world's top cyber 9 00:01:22,979 --> 00:01:24,900 security talent to develop the skills 10 00:01:24,900 --> 00:01:26,759 necessary to help reduce vulnerabilities 11 00:01:26,759 --> 00:01:29,580 and build more secure Space Systems 12 00:01:29,580 --> 00:01:30,900 the top eight teams from our 13 00:01:30,900 --> 00:01:32,400 qualification round work through a 14 00:01:32,400 --> 00:01:34,920 series of final event challenges the 15 00:01:34,920 --> 00:01:36,479 teams vied for the chance to send their 16 00:01:36,479 --> 00:01:38,400 code to instruct an on-orbit satellite 17 00:01:38,400 --> 00:01:41,600 to take a picture of the moon 18 00:01:42,720 --> 00:01:46,020 in 2021 hakasat 2 featured a 24-hour 19 00:01:46,020 --> 00:01:48,659 attack defense style CTF with physical 20 00:01:48,659 --> 00:01:51,360 Hardware called a flat sat 21 00:01:51,360 --> 00:01:53,579 each team also had access to a digital 22 00:01:53,579 --> 00:01:55,020 twin where they could try out their 23 00:01:55,020 --> 00:01:56,399 commands in a simulated space 24 00:01:56,399 --> 00:01:57,659 environment 25 00:01:57,659 --> 00:01:59,820 once again our final event has drawn the 26 00:01:59,820 --> 00:02:01,619 best hacking teams in the world to work 27 00:02:01,619 --> 00:02:04,680 through an attack and defend CTF this 28 00:02:04,680 --> 00:02:06,360 time the entire game takes place within 29 00:02:06,360 --> 00:02:08,580 digital twin technology which provides 30 00:02:08,580 --> 00:02:10,560 the most realistic space environment yet 31 00:02:10,560 --> 00:02:12,900 the simulation is designed to prepare 32 00:02:12,900 --> 00:02:15,360 teams for hakasat 4 when the entire game 33 00:02:15,360 --> 00:02:17,520 will be hosted on and on orbit satellite 34 00:02:17,520 --> 00:02:19,739 called moonlighter moonlighter is 35 00:02:19,739 --> 00:02:21,420 designed specifically to help us all 36 00:02:21,420 --> 00:02:23,760 learn space faster through events like 37 00:02:23,760 --> 00:02:27,120 hakasat everything is set the top eight 38 00:02:27,120 --> 00:02:29,580 teams are ready to go the competition 39 00:02:29,580 --> 00:02:32,840 begins now 40 00:02:34,800 --> 00:02:37,140 hello we are back with all the updates 41 00:02:37,140 --> 00:02:39,060 from an exciting day of the hackasat 3 42 00:02:39,060 --> 00:02:41,400 competition I'm Steve calenzel from the 43 00:02:41,400 --> 00:02:42,720 Air Force research lab information 44 00:02:42,720 --> 00:02:44,760 directorate and I have with me here 45 00:02:44,760 --> 00:02:47,160 Captain Eli Williams from space systems 46 00:02:47,160 --> 00:02:48,900 command yeah thanks Steve I think it's 47 00:02:48,900 --> 00:02:50,519 safe to say right now things are getting 48 00:02:50,519 --> 00:02:52,440 a little spicy out there A lot has 49 00:02:52,440 --> 00:02:54,360 happened we're here to give you a recap 50 00:02:54,360 --> 00:02:55,980 of the scoreboard show you some of the 51 00:02:55,980 --> 00:02:57,660 highlights and talk more about some of 52 00:02:57,660 --> 00:03:00,000 the opening challenges with Jordan let's 53 00:03:00,000 --> 00:03:01,319 catch you up on what you missed what you 54 00:03:01,319 --> 00:03:03,619 got Jordan 55 00:03:19,760 --> 00:03:22,760 thank you 56 00:03:23,159 --> 00:03:24,599 that's a great intro I don't even know 57 00:03:24,599 --> 00:03:26,280 if I can follow that but we'll try to 58 00:03:26,280 --> 00:03:28,260 give you the good news is the game has 59 00:03:28,260 --> 00:03:30,659 been so exciting that I think we 60 00:03:30,659 --> 00:03:32,760 actually can can fulfill the promise of 61 00:03:32,760 --> 00:03:35,340 that of that video intro so right at the 62 00:03:35,340 --> 00:03:36,659 end of The Last Broadcast a lot was 63 00:03:36,659 --> 00:03:37,800 already happening we had several 64 00:03:37,800 --> 00:03:39,599 different scores let's go ahead and go 65 00:03:39,599 --> 00:03:40,920 over to the computer we'll take a look 66 00:03:40,920 --> 00:03:43,200 at the scoreboard at that moment we've 67 00:03:43,200 --> 00:03:45,360 even got a really extra fun 68 00:03:45,360 --> 00:03:47,340 visualization here for you so you can 69 00:03:47,340 --> 00:03:48,900 see what was happening right there 70 00:03:48,900 --> 00:03:51,180 around 12 at the end of our broadcast 12 71 00:03:51,180 --> 00:03:54,780 Pacific Time Of course we've got several 72 00:03:54,780 --> 00:03:57,900 teams that are just all over uh the 73 00:03:57,900 --> 00:04:00,599 scoreboard right so we've got in that 74 00:04:00,599 --> 00:04:02,760 particular case we've got 75 00:04:02,760 --> 00:04:05,220 um perfect blue who had kind of been 76 00:04:05,220 --> 00:04:07,080 quiet in fact they were even a little 77 00:04:07,080 --> 00:04:08,519 slow getting access to the very first 78 00:04:08,519 --> 00:04:10,260 challenge the very first sort of Hello 79 00:04:10,260 --> 00:04:12,599 World Challenge in the game is just log 80 00:04:12,599 --> 00:04:14,159 into your system and make sure you had 81 00:04:14,159 --> 00:04:15,780 access to the intended stuff you were 82 00:04:15,780 --> 00:04:17,220 supposed to access before the the 83 00:04:17,220 --> 00:04:18,959 competition portion started uh they were 84 00:04:18,959 --> 00:04:20,279 the slowest one of that but they they 85 00:04:20,279 --> 00:04:22,680 shot up there and we can see them kind 86 00:04:22,680 --> 00:04:24,660 of rising quickly 87 00:04:24,660 --> 00:04:28,440 as as they got that access we also had 88 00:04:28,440 --> 00:04:31,680 uh let's see make sure we've got it uh 89 00:04:31,680 --> 00:04:33,360 the main thing that they were able to do 90 00:04:33,360 --> 00:04:36,000 there was oh sorry let me back up so 91 00:04:36,000 --> 00:04:36,840 many things have been happening here 92 00:04:36,840 --> 00:04:38,580 it's a lot to keep track of uh the other 93 00:04:38,580 --> 00:04:41,100 one that we had was velt Allis so Alice 94 00:04:41,100 --> 00:04:42,479 in the light blue there's the big the 95 00:04:42,479 --> 00:04:44,699 big jump right there this was them 96 00:04:44,699 --> 00:04:47,040 getting what we call First Blood or it's 97 00:04:47,040 --> 00:04:48,419 the first solve on a particular 98 00:04:48,419 --> 00:04:50,520 Challenge and in this case this was a 99 00:04:50,520 --> 00:04:52,139 sacred ground so if you remember earlier 100 00:04:52,139 --> 00:04:54,840 we talked about coffee grounds we knew 101 00:04:54,840 --> 00:04:56,820 that but this was Saker gound so let's 102 00:04:56,820 --> 00:04:58,440 see a little bit more about belt Alice 103 00:04:58,440 --> 00:05:00,720 and their solves 104 00:05:00,720 --> 00:05:02,960 foreign 105 00:05:21,600 --> 00:05:24,300 so with that velt Alice was able to 106 00:05:24,300 --> 00:05:25,680 unlock the other half of the ground 107 00:05:25,680 --> 00:05:27,000 stations that we had talked about 108 00:05:27,000 --> 00:05:28,500 earlier we'll give more details about 109 00:05:28,500 --> 00:05:29,820 the exact configuration the ground 110 00:05:29,820 --> 00:05:31,680 stations and why they matter so much a 111 00:05:31,680 --> 00:05:34,320 little bit later in this broadcast but 112 00:05:34,320 --> 00:05:36,240 it is important to note that now all 10 113 00:05:36,240 --> 00:05:37,620 of the sort of up for grabs ground 114 00:05:37,620 --> 00:05:39,479 stations had been accessed by at least 115 00:05:39,479 --> 00:05:40,919 one and then a little bit after that 116 00:05:40,919 --> 00:05:42,180 that was where we actually had perfect 117 00:05:42,180 --> 00:05:44,940 blue able to jump way up and get access 118 00:05:44,940 --> 00:05:47,940 to all of those ground stations so they 119 00:05:47,940 --> 00:05:49,680 were the first to achieve breadth over 120 00:05:49,680 --> 00:05:53,160 all of them and at that point there was 121 00:05:53,160 --> 00:05:56,940 so many lead changes that every team had 122 00:05:56,940 --> 00:06:00,900 led by at least once except for uh 123 00:06:00,900 --> 00:06:03,419 Samurai so they were in second months 124 00:06:03,419 --> 00:06:05,759 earlier but they were you know kind of 125 00:06:05,759 --> 00:06:06,780 trailing down here a little bit in the 126 00:06:06,780 --> 00:06:08,580 bottom of the scoreboard as these other 127 00:06:08,580 --> 00:06:11,039 teams are just back and forth uh so much 128 00:06:11,039 --> 00:06:13,560 on that Jordan with that is there still 129 00:06:13,560 --> 00:06:14,880 hope for those teams at the bottom I 130 00:06:14,880 --> 00:06:16,500 know the it's been neck and neck lead 131 00:06:16,500 --> 00:06:18,600 changes all over the place but for those 132 00:06:18,600 --> 00:06:20,280 that are you know maybe struggling is 133 00:06:20,280 --> 00:06:21,840 there still a chance there for them what 134 00:06:21,840 --> 00:06:24,300 kind of options do they have yep 135 00:06:24,300 --> 00:06:25,860 um so especially with what's been 136 00:06:25,860 --> 00:06:27,840 happening in the last few hours the the 137 00:06:27,840 --> 00:06:30,060 game has gotten uh you said spicy 138 00:06:30,060 --> 00:06:32,039 earlier that's a great explanation so if 139 00:06:32,039 --> 00:06:33,300 I kind of skip forward here to the end 140 00:06:33,300 --> 00:06:35,580 uh there's been a lot of interesting 141 00:06:35,580 --> 00:06:37,080 things interesting things happening 142 00:06:37,080 --> 00:06:38,880 behind the scenes they're not all yet 143 00:06:38,880 --> 00:06:41,400 showing up on the scoreboard and so uh 144 00:06:41,400 --> 00:06:43,620 what we're we're seeing our teams really 145 00:06:43,620 --> 00:06:45,060 start to take advantage of the 146 00:06:45,060 --> 00:06:46,860 infrastructure that we we gave them and 147 00:06:46,860 --> 00:06:50,580 the ways that we expected and uh it's 148 00:06:50,580 --> 00:06:52,620 possible I guess the short explanation I 149 00:06:52,620 --> 00:06:55,680 would say is it is possible but unlikely 150 00:06:55,680 --> 00:06:57,539 probably for one like a samurai but for 151 00:06:57,539 --> 00:06:59,639 everybody else uh very much still in 152 00:06:59,639 --> 00:07:01,139 Striking range and even with Samurai 153 00:07:01,139 --> 00:07:03,360 with the right solution there are still 154 00:07:03,360 --> 00:07:05,400 some unlocked some challenges that are 155 00:07:05,400 --> 00:07:07,919 not yet uh available yet and that with 156 00:07:07,919 --> 00:07:10,860 the right uh payload it's possible 157 00:07:10,860 --> 00:07:12,419 although I I certainly if I was a 158 00:07:12,419 --> 00:07:14,280 betting person and wouldn't put uh put 159 00:07:14,280 --> 00:07:17,220 my money on it but but could happen let 160 00:07:17,220 --> 00:07:18,900 me go back and as I mentioned perfect 161 00:07:18,900 --> 00:07:20,699 blue was one of those teams that had a 162 00:07:20,699 --> 00:07:24,180 brief uh spot in the the first place 163 00:07:24,180 --> 00:07:26,880 situation let's go ahead and show their 164 00:07:26,880 --> 00:07:29,160 quick team summary uh in remembrance of 165 00:07:29,160 --> 00:07:30,479 their first place finish there with all 166 00:07:30,479 --> 00:07:33,258 those ground stations 167 00:07:52,860 --> 00:07:54,539 one of the other interesting things that 168 00:07:54,539 --> 00:07:56,400 we saw and to be clear some of these 169 00:07:56,400 --> 00:07:57,660 updates we're giving we have to be a 170 00:07:57,660 --> 00:07:59,520 little circumspect right so we we are 171 00:07:59,520 --> 00:08:00,720 trying to describe what's happened in 172 00:08:00,720 --> 00:08:01,919 the game a lot of the stuff you can see 173 00:08:01,919 --> 00:08:03,120 in the scoreboard and so we can talk 174 00:08:03,120 --> 00:08:05,099 about it some of the teams notice and 175 00:08:05,099 --> 00:08:06,780 it's being officially announced others 176 00:08:06,780 --> 00:08:08,220 of it uh we can't go into the details 177 00:08:08,220 --> 00:08:10,199 yet but on that last broadcast we'll be 178 00:08:10,199 --> 00:08:11,520 able to give you a little bit more 179 00:08:11,520 --> 00:08:13,319 information but there is a really 180 00:08:13,319 --> 00:08:15,060 important component of this game called 181 00:08:15,060 --> 00:08:18,000 the PID a PID and this is not my area 182 00:08:18,000 --> 00:08:20,099 expertise so I'm going to channel what 183 00:08:20,099 --> 00:08:23,099 I've learned from the experts but a pit 184 00:08:23,099 --> 00:08:25,379 is a proportional integral derivative 185 00:08:25,379 --> 00:08:27,599 it's basically a control loop it's often 186 00:08:27,599 --> 00:08:29,639 used in a lot of systems where you have 187 00:08:29,639 --> 00:08:31,379 maybe like a motor or any kind of system 188 00:08:31,379 --> 00:08:33,539 with inertia and dampening and it kind 189 00:08:33,539 --> 00:08:34,740 of goes back and forth so it may be 190 00:08:34,740 --> 00:08:36,719 shocks on a car or if you've got a 191 00:08:36,719 --> 00:08:38,700 self-balancing hoverboard these systems 192 00:08:38,700 --> 00:08:40,919 have this PID and it's got a number of 193 00:08:40,919 --> 00:08:43,260 parameters in it that control given some 194 00:08:43,260 --> 00:08:45,480 input and Givens a position or given a 195 00:08:45,480 --> 00:08:49,080 state how does it respond and so this is 196 00:08:49,080 --> 00:08:50,700 really relevant for us because the 197 00:08:50,700 --> 00:08:51,899 satellites are actually using this 198 00:08:51,899 --> 00:08:54,000 information to control how they move 199 00:08:54,000 --> 00:08:56,459 right and so if you have your PID 200 00:08:56,459 --> 00:08:57,540 setting set a certain way you'll turn 201 00:08:57,540 --> 00:08:59,160 very quickly but you'll overshoot and 202 00:08:59,160 --> 00:09:00,420 they kind of back and correct and you'll 203 00:09:00,420 --> 00:09:01,800 like oscillate until you kind of hone in 204 00:09:01,800 --> 00:09:03,959 on it otherwise you might not have a 205 00:09:03,959 --> 00:09:05,399 nice smooth curve and you might be able 206 00:09:05,399 --> 00:09:08,040 to do it more gently and the way that 207 00:09:08,040 --> 00:09:11,100 these things happen will not only impact 208 00:09:11,100 --> 00:09:13,140 things like your battery and your 209 00:09:13,140 --> 00:09:14,459 angular you know what are those other 210 00:09:14,459 --> 00:09:15,959 SLA checks that we've talked about 211 00:09:15,959 --> 00:09:17,399 earlier is your angular velocity if 212 00:09:17,399 --> 00:09:18,839 you're too sort of out of spec and how 213 00:09:18,839 --> 00:09:20,820 quickly you're doing it and so that can 214 00:09:20,820 --> 00:09:22,500 throw off all of these stats that are 215 00:09:22,500 --> 00:09:24,600 important parts of your SLA and as a 216 00:09:24,600 --> 00:09:26,459 reminder if your SLA gets too low in any 217 00:09:26,459 --> 00:09:28,800 of these areas you can trigger a space 218 00:09:28,800 --> 00:09:31,500 tug or go into safe mode 219 00:09:31,500 --> 00:09:33,839 so Jordan can you tell me we heard space 220 00:09:33,839 --> 00:09:37,200 tug last year on Hackensack 2 you just 221 00:09:37,200 --> 00:09:38,820 said it now and then there's a safe mode 222 00:09:38,820 --> 00:09:40,800 condition can you explain a little bit 223 00:09:40,800 --> 00:09:42,180 more about both of those yes yes so 224 00:09:42,180 --> 00:09:43,920 space tug is not the latest Tick Tock 225 00:09:43,920 --> 00:09:46,200 dance at at least as far as I know maybe 226 00:09:46,200 --> 00:09:48,600 we'll start it uh but the space tug it 227 00:09:48,600 --> 00:09:50,160 was just the terminology to I mean if 228 00:09:50,160 --> 00:09:51,480 you think of it like you got a flat tire 229 00:09:51,480 --> 00:09:53,160 and you need a tow a space toe or a 230 00:09:53,160 --> 00:09:55,860 space tug Tugboat if a boat's a drift so 231 00:09:55,860 --> 00:09:58,740 in Space the idea is that we wanted a 232 00:09:58,740 --> 00:10:01,200 way for teams to recover especially with 233 00:10:01,200 --> 00:10:02,160 someone we're going to talk about later 234 00:10:02,160 --> 00:10:03,600 on where there's just been a little bit 235 00:10:03,600 --> 00:10:05,580 more disruption in what's happening on 236 00:10:05,580 --> 00:10:07,680 these systems they needed an ability 237 00:10:07,680 --> 00:10:09,660 just purely from a gameplay perspective 238 00:10:09,660 --> 00:10:11,399 now in the real world you really just 239 00:10:11,399 --> 00:10:12,899 design your systems to be as resilient 240 00:10:12,899 --> 00:10:14,519 as possible to have resets and fail 241 00:10:14,519 --> 00:10:16,140 safes uh you know real satellites will 242 00:10:16,140 --> 00:10:17,640 have fallback mechanisms where they're 243 00:10:17,640 --> 00:10:19,380 automatically reset if you know if an 244 00:10:19,380 --> 00:10:20,459 update fails or if they're unable to 245 00:10:20,459 --> 00:10:22,560 communicate and they have a variety of 246 00:10:22,560 --> 00:10:25,200 mechanisms for us in the game we 247 00:10:25,200 --> 00:10:26,820 essentially built in reset switches and 248 00:10:26,820 --> 00:10:28,500 so the organizers the competition team 249 00:10:28,500 --> 00:10:30,899 can come in and say this thing needs to 250 00:10:30,899 --> 00:10:32,339 be reset and there's is a variety of 251 00:10:32,339 --> 00:10:34,140 automatic criteria which they'll do it 252 00:10:34,140 --> 00:10:35,880 just because you were not able to 253 00:10:35,880 --> 00:10:37,500 maintain those certain SLA properties 254 00:10:37,500 --> 00:10:39,120 that were important such as battery and 255 00:10:39,120 --> 00:10:42,180 and whatnot but there's also it can also 256 00:10:42,180 --> 00:10:44,220 be requested by a team as well so safe 257 00:10:44,220 --> 00:10:46,260 mode is essentially your your satellite 258 00:10:46,260 --> 00:10:47,640 going into like this kind of recovery 259 00:10:47,640 --> 00:10:49,560 mode and again that that models your 260 00:10:49,560 --> 00:10:50,760 computer can go into a safe mode right 261 00:10:50,760 --> 00:10:52,380 if you've got a corrupted file windows 262 00:10:52,380 --> 00:10:54,240 will boot into safe mode and the idea is 263 00:10:54,240 --> 00:10:56,220 that sort of sort of like a low System 264 00:10:56,220 --> 00:10:57,720 state where not all your services are 265 00:10:57,720 --> 00:10:59,399 running but you have minimum ability 266 00:10:59,399 --> 00:11:01,740 just to recover it costs you a little 267 00:11:01,740 --> 00:11:04,620 little bit but in the real world you'd 268 00:11:04,620 --> 00:11:06,240 you could potentially just totally lose 269 00:11:06,240 --> 00:11:08,220 the satellite and money and the mission 270 00:11:08,220 --> 00:11:09,420 and everything if you didn't have any 271 00:11:09,420 --> 00:11:11,760 kind of fallback backup and here is so 272 00:11:11,760 --> 00:11:13,200 it's going to cost you in terms of being 273 00:11:13,200 --> 00:11:15,779 on you're going to lose availability uh 274 00:11:15,779 --> 00:11:17,040 for for a little while your score is 275 00:11:17,040 --> 00:11:18,720 kind of going to go flat 276 00:11:18,720 --> 00:11:20,220 um and other teams hopefully you know if 277 00:11:20,220 --> 00:11:21,300 they're keeping the satellite up are 278 00:11:21,300 --> 00:11:23,279 going to continue to climb and grow it's 279 00:11:23,279 --> 00:11:25,200 it's really important to note too all 280 00:11:25,200 --> 00:11:26,820 these if we actually look back at the 281 00:11:26,820 --> 00:11:28,079 scoreboard 282 00:11:28,079 --> 00:11:30,240 um let's again distinguish between the 283 00:11:30,240 --> 00:11:33,660 two types of uh scoring events that can 284 00:11:33,660 --> 00:11:35,160 or several types of scoring events that 285 00:11:35,160 --> 00:11:36,959 can happen when we see the teams with 286 00:11:36,959 --> 00:11:39,240 kind of this angled line that's the team 287 00:11:39,240 --> 00:11:41,579 slowly gaining SLA over time right like 288 00:11:41,579 --> 00:11:43,380 these angle liners them just continuing 289 00:11:43,380 --> 00:11:45,540 to do well with SLA and the slope of the 290 00:11:45,540 --> 00:11:47,519 line relative to their peers is how good 291 00:11:47,519 --> 00:11:49,380 is their SLA how often are they are they 292 00:11:49,380 --> 00:11:51,480 succeeding how many of those SLA checks 293 00:11:51,480 --> 00:11:53,279 are they able to pass when you see like 294 00:11:53,279 --> 00:11:55,260 a big vertical bump that's like a 295 00:11:55,260 --> 00:11:56,880 breakthrough like a single flag saw 296 00:11:56,880 --> 00:11:57,959 where you've got some new challenge 297 00:11:57,959 --> 00:11:59,519 you've got access to something new and 298 00:11:59,519 --> 00:12:01,680 you've got one big bucket of points MO 299 00:12:01,680 --> 00:12:03,600 most of those big bucket of points 300 00:12:03,600 --> 00:12:06,180 though can come at any time right and so 301 00:12:06,180 --> 00:12:07,620 just because you're the first person to 302 00:12:07,620 --> 00:12:08,880 get it doesn't mean you're necessarily 303 00:12:08,880 --> 00:12:10,500 going to win because if someone else is 304 00:12:10,500 --> 00:12:12,779 later to label able to get it 305 00:12:12,779 --> 00:12:14,040 they're going to get that kind of same 306 00:12:14,040 --> 00:12:16,140 bump so then the question becomes with 307 00:12:16,140 --> 00:12:18,240 that big bump with that access what did 308 00:12:18,240 --> 00:12:19,800 you do with it were you able to leverage 309 00:12:19,800 --> 00:12:23,399 it and turn it into uh something that 310 00:12:23,399 --> 00:12:26,220 you could access or not 311 00:12:26,220 --> 00:12:30,120 so what we saw with this uh with this 312 00:12:30,120 --> 00:12:32,100 this PID was we we saw one of the teams 313 00:12:32,100 --> 00:12:34,200 changing their parameters 314 00:12:34,200 --> 00:12:36,240 um maybe not particularly efficiently 315 00:12:36,240 --> 00:12:38,760 and so we've kind of been keeping an eye 316 00:12:38,760 --> 00:12:39,899 out we were looking and really hoping 317 00:12:39,899 --> 00:12:41,579 some of the teams would figure out how 318 00:12:41,579 --> 00:12:44,220 to optimize these values which would 319 00:12:44,220 --> 00:12:46,560 then get them potentially ability to 320 00:12:46,560 --> 00:12:48,300 respond and still point and do their 321 00:12:48,300 --> 00:12:49,320 normal things they're going to be able 322 00:12:49,320 --> 00:12:51,240 to new for other challenges but keep 323 00:12:51,240 --> 00:12:52,800 their SLA as high as possible which 324 00:12:52,800 --> 00:12:53,880 might have been a Competitive Edge 325 00:12:53,880 --> 00:12:56,160 haven't seen it yet so it's a little bit 326 00:12:56,160 --> 00:12:57,899 of a hint that the the organizer said 327 00:12:57,899 --> 00:12:59,940 you should maybe nudge them uh so we're 328 00:12:59,940 --> 00:13:01,980 and we're also letting them know that uh 329 00:13:01,980 --> 00:13:05,100 in their their chat as well so let's 330 00:13:05,100 --> 00:13:06,360 also talk about some of the other 331 00:13:06,360 --> 00:13:08,040 challenges because earlier on we talked 332 00:13:08,040 --> 00:13:10,980 about a web server challenge or 403 333 00:13:10,980 --> 00:13:13,079 Forbidden was the official name of it it 334 00:13:13,079 --> 00:13:14,940 was a custom web server uh and we're 335 00:13:14,940 --> 00:13:16,019 going to go ahead and we talked about 336 00:13:16,019 --> 00:13:18,480 the intro earlier this is the full solve 337 00:13:18,480 --> 00:13:20,639 video that explains a little bit more 338 00:13:20,639 --> 00:13:22,079 detail still doesn't have the exact 339 00:13:22,079 --> 00:13:25,219 specifics for all the teams 340 00:13:29,160 --> 00:13:31,079 key to the very creation of that 341 00:13:31,079 --> 00:13:33,500 universe 342 00:13:34,440 --> 00:13:35,880 challenge 343 00:13:35,880 --> 00:13:38,100 a website on the game network reveals 344 00:13:38,100 --> 00:13:39,779 the existence of a science payload 345 00:13:39,779 --> 00:13:41,880 onboard the team's satellites 346 00:13:41,880 --> 00:13:44,160 the payload sensor can collect data for 347 00:13:44,160 --> 00:13:45,959 Missions broadcast by special science 348 00:13:45,959 --> 00:13:47,579 ground stations 349 00:13:47,579 --> 00:13:49,620 the website gives a lot of details about 350 00:13:49,620 --> 00:13:51,300 how the missions work but the 351 00:13:51,300 --> 00:13:52,440 information needed to receive 352 00:13:52,440 --> 00:13:54,180 Transmissions from these ground stations 353 00:13:54,180 --> 00:13:55,980 is not accessible on the public website 354 00:13:55,980 --> 00:13:57,180 content 355 00:13:57,180 --> 00:13:58,560 there appears to be more information 356 00:13:58,560 --> 00:14:00,300 available on pages requiring 357 00:14:00,300 --> 00:14:01,860 Authentication 358 00:14:01,860 --> 00:14:03,779 teams will need to find a way to access 359 00:14:03,779 --> 00:14:05,399 this critical information before 360 00:14:05,399 --> 00:14:07,139 completing these missions and obtaining 361 00:14:07,139 --> 00:14:08,760 valuable points 362 00:14:08,760 --> 00:14:10,320 solution 363 00:14:10,320 --> 00:14:12,360 although important information needed to 364 00:14:12,360 --> 00:14:13,980 perform the science missions is in a 365 00:14:13,980 --> 00:14:15,899 protected part of the website bugs and 366 00:14:15,899 --> 00:14:17,820 the web server allow teams to exploit it 367 00:14:17,820 --> 00:14:20,100 and get access to a lot of data 368 00:14:20,100 --> 00:14:22,139 not only do they find details for the 369 00:14:22,139 --> 00:14:24,240 science ground stations but an entire 370 00:14:24,240 --> 00:14:26,100 catalog of other ground stations 371 00:14:26,100 --> 00:14:28,260 satellites and their default RF 372 00:14:28,260 --> 00:14:30,120 communication settings 373 00:14:30,120 --> 00:14:32,100 in one of the newly accessible folders 374 00:14:32,100 --> 00:14:34,740 there is also a reference to an FTP site 375 00:14:34,740 --> 00:14:37,880 that might prove interesting 376 00:14:41,880 --> 00:14:43,680 While most of these score updates that 377 00:14:43,680 --> 00:14:45,420 we've seen over the event were the 378 00:14:45,420 --> 00:14:47,220 result of teams sort of following the 379 00:14:47,220 --> 00:14:49,199 footsteps of earlier saws just about an 380 00:14:49,199 --> 00:14:50,699 hour and a half ago we had a new one 381 00:14:50,699 --> 00:14:54,000 which was Poland can solving the 382 00:14:54,000 --> 00:14:57,120 challenge 150 file status we've called 383 00:14:57,120 --> 00:14:58,740 it internally the FTP server and I think 384 00:14:58,740 --> 00:15:00,120 it's obvious to all the teams that's 385 00:15:00,120 --> 00:15:02,220 what it is again only one team has 386 00:15:02,220 --> 00:15:04,139 solved that so far that I know of and so 387 00:15:04,139 --> 00:15:05,519 we're going to go ahead and just show 388 00:15:05,519 --> 00:15:07,740 you this introduction to it to give you 389 00:15:07,740 --> 00:15:08,880 a little bit of context about what the 390 00:15:08,880 --> 00:15:11,160 teams are looking at 391 00:15:11,160 --> 00:15:13,880 foreign 392 00:15:16,639 --> 00:15:18,480 we're pulling that one up we're gonna 393 00:15:18,480 --> 00:15:20,820 we're gonna get that uh that that video 394 00:15:20,820 --> 00:15:22,980 uh in the meantime the short explanation 395 00:15:22,980 --> 00:15:24,660 is that I mentioned there was a web 396 00:15:24,660 --> 00:15:26,399 server and an FTP server these are 397 00:15:26,399 --> 00:15:28,920 customer written just for this uh this 398 00:15:28,920 --> 00:15:29,940 event they're not ones you could 399 00:15:29,940 --> 00:15:31,260 download and you'd be you normally have 400 00:15:31,260 --> 00:15:33,600 access to uh they included some specific 401 00:15:33,600 --> 00:15:35,339 vulnerabilities and flaws that the teams 402 00:15:35,339 --> 00:15:36,740 are trying to figure out how to access 403 00:15:36,740 --> 00:15:40,199 uh the uh they were kind of linked 404 00:15:40,199 --> 00:15:41,459 together so information you would find 405 00:15:41,459 --> 00:15:42,839 in one would lead you into the next and 406 00:15:42,839 --> 00:15:43,980 it looks like we've got that one that 407 00:15:43,980 --> 00:15:46,019 one pulled up so let's go ahead and see 408 00:15:46,019 --> 00:15:48,060 the intro for FTP 409 00:15:48,060 --> 00:15:50,820 through space sensing such inaccessible 410 00:15:50,820 --> 00:15:52,740 regions could be monitored 411 00:15:52,740 --> 00:15:55,079 many details can be made out by experts 412 00:15:55,079 --> 00:15:58,040 from the space photograph 413 00:15:58,320 --> 00:15:59,639 challenge 414 00:15:59,639 --> 00:16:01,980 by exploiting the hakasat three-game web 415 00:16:01,980 --> 00:16:04,800 server teams became aware of an FTP site 416 00:16:04,800 --> 00:16:07,139 that might contain important files 417 00:16:07,139 --> 00:16:09,360 although the FTP server might have been 418 00:16:09,360 --> 00:16:10,740 previously found using a network 419 00:16:10,740 --> 00:16:12,899 scanning tool the information from the 420 00:16:12,899 --> 00:16:14,699 web server provides credentials for an 421 00:16:14,699 --> 00:16:16,800 account on the FTP site 422 00:16:16,800 --> 00:16:18,959 unfortunately the only thing available 423 00:16:18,959 --> 00:16:21,000 from that account is the binary of the 424 00:16:21,000 --> 00:16:22,920 FTP server itself 425 00:16:22,920 --> 00:16:24,779 teams need to reverse engineer this 426 00:16:24,779 --> 00:16:26,220 binary to see if they can gain 427 00:16:26,220 --> 00:16:27,899 additional access to this server and 428 00:16:27,899 --> 00:16:31,339 perhaps find more useful information 429 00:16:36,240 --> 00:16:37,620 so that takes us if you've been 430 00:16:37,620 --> 00:16:38,940 following along the scoreboard to where 431 00:16:38,940 --> 00:16:41,040 we're at now with Poland can in the lead 432 00:16:41,040 --> 00:16:42,959 after a lot of battling back and forth 433 00:16:42,959 --> 00:16:45,180 again lots of other teams seven of them 434 00:16:45,180 --> 00:16:46,560 have been in that first place position 435 00:16:46,560 --> 00:16:49,019 throughout the the day so far but let's 436 00:16:49,019 --> 00:16:49,980 go ahead and get up there we're going to 437 00:16:49,980 --> 00:16:50,880 talk about some of the latest stuff 438 00:16:50,880 --> 00:16:52,079 we're going to talk in a lot more detail 439 00:16:52,079 --> 00:16:54,300 about the ground stations with Mike Mike 440 00:16:54,300 --> 00:16:56,579 Walker one of the the competition 441 00:16:56,579 --> 00:16:58,860 members thank you for uh for for coming 442 00:16:58,860 --> 00:17:01,500 in I know you guys have been busy but 443 00:17:01,500 --> 00:17:03,600 tell me about the ground stations 444 00:17:03,600 --> 00:17:04,559 because we've talked a lot about how 445 00:17:04,559 --> 00:17:06,000 teams were getting access we kind of 446 00:17:06,000 --> 00:17:08,459 described vaguely that there were like 447 00:17:08,459 --> 00:17:10,319 two groups of them where are these 448 00:17:10,319 --> 00:17:12,000 ground stations what do they start out 449 00:17:12,000 --> 00:17:13,140 with and what have they got in Access 450 00:17:13,140 --> 00:17:14,640 two cents yeah so there's a bunch of 451 00:17:14,640 --> 00:17:16,020 ground stations in the game that teams 452 00:17:16,020 --> 00:17:17,699 can use to make contact with their 453 00:17:17,699 --> 00:17:20,640 satellites and the the first thing to 454 00:17:20,640 --> 00:17:22,020 talk about with the ground state is each 455 00:17:22,020 --> 00:17:23,699 team has two ground stations that are 456 00:17:23,699 --> 00:17:25,199 dedicated to them no one else can use 457 00:17:25,199 --> 00:17:27,359 that ground station and they're located 458 00:17:27,359 --> 00:17:30,120 near the North and the South Pole one is 459 00:17:30,120 --> 00:17:32,400 at McMurdo Station in Antarctica and the 460 00:17:32,400 --> 00:17:34,559 other is at spalbard you know closer to 461 00:17:34,559 --> 00:17:36,120 the North Pole and those are real you 462 00:17:36,120 --> 00:17:37,320 know ground station sites that science 463 00:17:37,320 --> 00:17:38,640 missions use all the time and they're 464 00:17:38,640 --> 00:17:40,140 really useful for Polar satellites so 465 00:17:40,140 --> 00:17:42,179 software has that like a seed repository 466 00:17:42,179 --> 00:17:43,980 yeah right exactly there's also a ground 467 00:17:43,980 --> 00:17:45,600 station okay thing there for us space 468 00:17:45,600 --> 00:17:46,740 people that's what we think about not 469 00:17:46,740 --> 00:17:48,240 the city not the seed bank but of course 470 00:17:48,240 --> 00:17:50,400 yeah so they have access to those all 471 00:17:50,400 --> 00:17:51,960 the time nobody can take those away from 472 00:17:51,960 --> 00:17:53,940 them so twice in orbit they get access 473 00:17:53,940 --> 00:17:56,100 to those and then What's the total orbit 474 00:17:56,100 --> 00:17:57,840 time of each of these each orbit in this 475 00:17:57,840 --> 00:17:59,820 game is about 112 minute songs so you 476 00:17:59,820 --> 00:18:02,760 know every I guess what is it about 65 477 00:18:02,760 --> 00:18:04,200 minutes or so they can they can see a 478 00:18:04,200 --> 00:18:05,580 ground station for you know anywhere 479 00:18:05,580 --> 00:18:08,280 from from five to about 20 minutes uh of 480 00:18:08,280 --> 00:18:10,740 contact time uh but then the more 481 00:18:10,740 --> 00:18:13,440 exciting part is there's a a group of 482 00:18:13,440 --> 00:18:15,240 ground stations that are you know not at 483 00:18:15,240 --> 00:18:16,559 the poles that are spread around the 484 00:18:16,559 --> 00:18:19,200 globe and those are competitive teams 485 00:18:19,200 --> 00:18:21,539 have to solve a challenge to gain access 486 00:18:21,539 --> 00:18:23,520 to them and then they only get access to 487 00:18:23,520 --> 00:18:25,740 them for a short window of time uh to 488 00:18:25,740 --> 00:18:27,059 use it so they can gain access to them 489 00:18:27,059 --> 00:18:28,980 they can use them uh in between their 490 00:18:28,980 --> 00:18:30,840 other accesses to gain access to their 491 00:18:30,840 --> 00:18:33,059 satellite perfect and 492 00:18:33,059 --> 00:18:34,919 um when they've got access what are the 493 00:18:34,919 --> 00:18:36,419 kind kinds of things that they might 494 00:18:36,419 --> 00:18:38,520 want to do from there so they definitely 495 00:18:38,520 --> 00:18:40,020 would want to manage their satellite you 496 00:18:40,020 --> 00:18:41,100 know they might want to make sure 497 00:18:41,100 --> 00:18:42,179 they're controlling make sure the 498 00:18:42,179 --> 00:18:44,700 battery is good you know make sure 499 00:18:44,700 --> 00:18:46,080 they're downlinking bytes you know 500 00:18:46,080 --> 00:18:47,820 anything they're trying to do if there's 501 00:18:47,820 --> 00:18:48,960 any challenges on the satellite they're 502 00:18:48,960 --> 00:18:50,640 trying to solve they might do that uh 503 00:18:50,640 --> 00:18:52,020 you know so there's the satellite Ops 504 00:18:52,020 --> 00:18:53,400 and there's the challenge solving that 505 00:18:53,400 --> 00:18:54,720 they might want to do on their own I 506 00:18:54,720 --> 00:18:55,620 guess it's a little bit like you know if 507 00:18:55,620 --> 00:18:56,880 your cell phone's losing signal a lot 508 00:18:56,880 --> 00:18:58,080 it's hard to kind of get your work done 509 00:18:58,080 --> 00:18:59,100 or if you're at work and your network 510 00:18:59,100 --> 00:19:00,539 keeps going down your laptop because 511 00:19:00,539 --> 00:19:01,740 these are these are essentially their 512 00:19:01,740 --> 00:19:02,760 network connections right these are when 513 00:19:02,760 --> 00:19:04,020 they're able to talk to this yeah 514 00:19:04,020 --> 00:19:05,760 absolutely you can tell you know that 515 00:19:05,760 --> 00:19:07,500 when they they have a good plan because 516 00:19:07,500 --> 00:19:08,940 they'll do all the things they need to 517 00:19:08,940 --> 00:19:11,160 do and then yeah get it done while the 518 00:19:11,160 --> 00:19:13,200 windows open and be done yeah you can 519 00:19:13,200 --> 00:19:14,340 really tell that makes sense and that 520 00:19:14,340 --> 00:19:16,020 has been good I'd say you know we showed 521 00:19:16,020 --> 00:19:17,460 earlier briefly like some of like 522 00:19:17,460 --> 00:19:19,380 looking and aiming and pointing uh but 523 00:19:19,380 --> 00:19:20,820 now I imagine that's happening for most 524 00:19:20,820 --> 00:19:22,380 of the teams most of the time as they're 525 00:19:22,380 --> 00:19:23,880 trying to take advantage of the windows 526 00:19:23,880 --> 00:19:25,020 that they have are we seeing that or 527 00:19:25,020 --> 00:19:26,640 yeah it was really cool watching as the 528 00:19:26,640 --> 00:19:28,620 teams figured out wow these antenna 529 00:19:28,620 --> 00:19:30,179 beams are a lot narrower maybe than we 530 00:19:30,179 --> 00:19:31,440 thought they would be and we need to 531 00:19:31,440 --> 00:19:32,880 point and they got them online and you 532 00:19:32,880 --> 00:19:34,440 can sort of see at one point you know 533 00:19:34,440 --> 00:19:35,940 everybody sort of line you know started 534 00:19:35,940 --> 00:19:37,260 lining up you know one after another as 535 00:19:37,260 --> 00:19:39,000 they solved it was cool so let's talk a 536 00:19:39,000 --> 00:19:40,020 little bit actually about the lining up 537 00:19:40,020 --> 00:19:41,340 too because you know I noticed earlier 538 00:19:41,340 --> 00:19:43,380 when I showed uh on stream as they kind 539 00:19:43,380 --> 00:19:44,700 of come over the horizon there's like 540 00:19:44,700 --> 00:19:46,559 this the train I think was the term used 541 00:19:46,559 --> 00:19:48,720 for them as they they come over 542 00:19:48,720 --> 00:19:50,160 um how are they ordered in that train 543 00:19:50,160 --> 00:19:51,720 what determined that order how did that 544 00:19:51,720 --> 00:19:53,580 work out uh yeah so they're just sort of 545 00:19:53,580 --> 00:19:55,799 in uh in orbital mechanics terms are 546 00:19:55,799 --> 00:19:57,600 they're in order of crew anomaly they're 547 00:19:57,600 --> 00:19:58,919 all the same orbit with different crew 548 00:19:58,919 --> 00:20:00,840 anomaly so they sort of just appear on a 549 00:20:00,840 --> 00:20:02,580 line uh and we determined that order 550 00:20:02,580 --> 00:20:04,140 randomly with or the teams all 551 00:20:04,140 --> 00:20:05,760 contributed a number that we summed 552 00:20:05,760 --> 00:20:06,900 together to get the random seed so it 553 00:20:06,900 --> 00:20:09,000 was truly random uh you know mostly 554 00:20:09,000 --> 00:20:10,260 determined by the teams and we made that 555 00:20:10,260 --> 00:20:12,419 Co the code we used for that public and 556 00:20:12,419 --> 00:20:14,460 the the the the 557 00:20:14,460 --> 00:20:16,200 um the teams when they when they're kind 558 00:20:16,200 --> 00:20:18,539 of coming coming by in these orbits uh 559 00:20:18,539 --> 00:20:20,039 do we look and point and then follow 560 00:20:20,039 --> 00:20:21,419 them the whole way around as much as 561 00:20:21,419 --> 00:20:23,880 possible and I think you said earlier uh 562 00:20:23,880 --> 00:20:25,260 that window can change this what's the 563 00:20:25,260 --> 00:20:26,580 sort of Maximum for any one of these 564 00:20:26,580 --> 00:20:27,960 stations that they have access to and 565 00:20:27,960 --> 00:20:29,160 what's like the minimum like how does it 566 00:20:29,160 --> 00:20:30,660 change over time yeah so throughout the 567 00:20:30,660 --> 00:20:31,860 course of the game it will change just 568 00:20:31,860 --> 00:20:33,419 based on on you know the the real 569 00:20:33,419 --> 00:20:35,640 physics the real orbital mechanics 570 00:20:35,640 --> 00:20:36,900 um and you know at the start of the game 571 00:20:36,900 --> 00:20:38,460 it was it was closer to maybe 15 to 20 572 00:20:38,460 --> 00:20:39,539 minutes long and I think at some point 573 00:20:39,539 --> 00:20:40,919 in the game it'll really shorten up and 574 00:20:40,919 --> 00:20:42,240 then it can start to grow again I think 575 00:20:42,240 --> 00:20:43,200 that's one of my favorite things about 576 00:20:43,200 --> 00:20:44,820 it is that is that it like sort of 577 00:20:44,820 --> 00:20:46,799 started maybe not in Easy Mode but like 578 00:20:46,799 --> 00:20:48,600 easier because they had more contact 579 00:20:48,600 --> 00:20:51,179 windows and then as as they it makes 580 00:20:51,179 --> 00:20:52,740 them rely more on those other windows it 581 00:20:52,740 --> 00:20:54,419 makes them be more smarter about about 582 00:20:54,419 --> 00:20:55,799 taking advantage of the ones that they 583 00:20:55,799 --> 00:20:57,299 have so I think that was that was really 584 00:20:57,299 --> 00:20:58,860 good design yeah absolutely absolutely 585 00:20:58,860 --> 00:21:02,039 thank you so um how much like this one 586 00:21:02,039 --> 00:21:03,179 of the things that I think surprised me 587 00:21:03,179 --> 00:21:04,260 was 588 00:21:04,260 --> 00:21:06,179 um you know from a CTF perspective I'm 589 00:21:06,179 --> 00:21:07,380 not the space guy but from a CTF 590 00:21:07,380 --> 00:21:08,880 perspective you have to control how much 591 00:21:08,880 --> 00:21:10,860 information you give teams and if you 592 00:21:10,860 --> 00:21:12,240 give too much information you're sort of 593 00:21:12,240 --> 00:21:13,320 like helping everybody know what's going 594 00:21:13,320 --> 00:21:15,120 on it's like well you know we're telling 595 00:21:15,120 --> 00:21:16,740 everyone where everything's at and where 596 00:21:16,740 --> 00:21:18,059 it was all this stuff is going and it 597 00:21:18,059 --> 00:21:19,080 seems like that's a lot of extra 598 00:21:19,080 --> 00:21:20,820 information but I've kind of learned 599 00:21:20,820 --> 00:21:22,320 that that's that's the norm in the space 600 00:21:22,320 --> 00:21:23,820 world right like that's actually like 601 00:21:23,820 --> 00:21:25,320 right now you can go and find out about 602 00:21:25,320 --> 00:21:27,299 all the stuff that's out in space yeah 603 00:21:27,299 --> 00:21:28,740 there's a lot of information out there 604 00:21:28,740 --> 00:21:29,760 you know there's even a really cool 605 00:21:29,760 --> 00:21:31,260 website where you can go see like every 606 00:21:31,260 --> 00:21:32,880 object that NORAD Tracks in space it's 607 00:21:32,880 --> 00:21:34,440 just like a big it looks like a huge you 608 00:21:34,440 --> 00:21:36,799 know ball 609 00:21:37,280 --> 00:21:39,539 you know almost every satellite that's 610 00:21:39,539 --> 00:21:41,520 out there that yeah I I that was 611 00:21:41,520 --> 00:21:42,900 something that was fun for me um well 612 00:21:42,900 --> 00:21:44,520 we'll try to make sure we we tweet that 613 00:21:44,520 --> 00:21:46,080 out and and send people the link for 614 00:21:46,080 --> 00:21:47,940 that I'm signing up our our media people 615 00:21:47,940 --> 00:21:50,039 for for that to to get down there 616 00:21:50,039 --> 00:21:52,500 they're I'm sure I'm making their day 617 00:21:52,500 --> 00:21:54,900 um but uh one of the other things I know 618 00:21:54,900 --> 00:21:56,700 that's been really interesting the last 619 00:21:56,700 --> 00:21:58,860 few hours this is the fun stuff right 620 00:21:58,860 --> 00:21:59,940 yes 621 00:21:59,940 --> 00:22:02,460 um is that we've had uh we had at least 622 00:22:02,460 --> 00:22:04,620 you know a team ask about like hey can I 623 00:22:04,620 --> 00:22:06,120 use a ground station that I've gotten 624 00:22:06,120 --> 00:22:08,100 access to to like talk to a different 625 00:22:08,100 --> 00:22:09,539 satellite do I have to talk to my own 626 00:22:09,539 --> 00:22:11,640 right yeah yeah we got to the point 627 00:22:11,640 --> 00:22:13,320 where a team sort of said hey you know 628 00:22:13,320 --> 00:22:16,080 is this all is this allowed am I allowed 629 00:22:16,080 --> 00:22:17,880 to teach my myself that way we said you 630 00:22:17,880 --> 00:22:19,559 know of course it is you know it is 631 00:22:19,559 --> 00:22:21,360 allowed this isn't a Tax Defense 632 00:22:21,360 --> 00:22:23,220 competition attack defense competition 633 00:22:23,220 --> 00:22:24,659 and you know if you can use your ground 634 00:22:24,659 --> 00:22:26,100 station in that way that's within the 635 00:22:26,100 --> 00:22:27,960 scope of the game yeah I I there's a 636 00:22:27,960 --> 00:22:29,400 there was a phrase that was was used a 637 00:22:29,400 --> 00:22:31,020 little bit earlier too I like about uh 638 00:22:31,020 --> 00:22:33,960 opening Pandora's Box yeah um where once 639 00:22:33,960 --> 00:22:36,000 this started happening we're seeing a 640 00:22:36,000 --> 00:22:37,500 lot that's the spicy part of the event 641 00:22:37,500 --> 00:22:39,059 right now right so I will look forward 642 00:22:39,059 --> 00:22:41,100 to talking more about about the details 643 00:22:41,100 --> 00:22:42,720 of this once we're not trying to protect 644 00:22:42,720 --> 00:22:44,220 you know the competition of the game at 645 00:22:44,220 --> 00:22:47,100 the end but certainly we the teams know 646 00:22:47,100 --> 00:22:49,559 it we've publicly uh clarified the rules 647 00:22:49,559 --> 00:22:52,440 that it is uh intended that you can in 648 00:22:52,440 --> 00:22:54,480 fact impact your competitors and we're 649 00:22:54,480 --> 00:22:56,640 seeing people uh work through it I just 650 00:22:56,640 --> 00:22:58,440 thought you know if I'm a CTF player and 651 00:22:58,440 --> 00:22:59,820 I've got some sort of like really cool 652 00:22:59,820 --> 00:23:02,280 attack that I can do on my competitors I 653 00:23:02,280 --> 00:23:03,539 better be really thinking through the 654 00:23:03,539 --> 00:23:05,480 consequences of that attack right yeah 655 00:23:05,480 --> 00:23:07,740 absolutely you should you could really 656 00:23:07,740 --> 00:23:10,440 understand you know if you if you let 657 00:23:10,440 --> 00:23:12,120 people know that that attack is possible 658 00:23:12,120 --> 00:23:13,919 that they could come and do it to you 659 00:23:13,919 --> 00:23:15,120 and you should really think through 660 00:23:15,120 --> 00:23:17,100 maybe the defense before you yeah before 661 00:23:17,100 --> 00:23:18,600 you even before you go and throw it off 662 00:23:18,600 --> 00:23:20,159 right yeah so I wonder how many teams 663 00:23:20,159 --> 00:23:22,620 maybe had this idea but held off the the 664 00:23:22,620 --> 00:23:24,840 attack until they had a good uh good 665 00:23:24,840 --> 00:23:26,280 defense kind of land up or at least 666 00:23:26,280 --> 00:23:29,039 close so uh yeah I think uh I heard a 667 00:23:29,039 --> 00:23:30,120 quote somebody that some teams were 668 00:23:30,120 --> 00:23:31,740 playing hacker ground station and some 669 00:23:31,740 --> 00:23:33,960 teams are playing hack assat uh which I 670 00:23:33,960 --> 00:23:36,419 thought was was good good thanks you so 671 00:23:36,419 --> 00:23:37,919 much uh Mike for coming out we'll let 672 00:23:37,919 --> 00:23:39,539 you get back to the game and uh let us 673 00:23:39,539 --> 00:23:40,740 know if there's there's any more updates 674 00:23:40,740 --> 00:23:43,860 yeah of course thanks Karen awesome 675 00:23:43,860 --> 00:23:46,620 so uh there you have it Steven Eli teams 676 00:23:46,620 --> 00:23:48,480 I'm just going crazy I mean it's been 677 00:23:48,480 --> 00:23:50,100 not only tons of great solving we've 678 00:23:50,100 --> 00:23:53,480 seen multiple challenges solved 679 00:23:55,580 --> 00:23:58,080 I feel Vindicated I predicted earlier 680 00:23:58,080 --> 00:23:59,940 that we would see a lot more interaction 681 00:23:59,940 --> 00:24:01,860 and I thought maybe maybe tomorrow we're 682 00:24:01,860 --> 00:24:04,020 already seeing a lot more of this stuff 683 00:24:04,020 --> 00:24:06,299 now so this is fantastic there's still a 684 00:24:06,299 --> 00:24:08,100 lot left to go though we've got our 685 00:24:08,100 --> 00:24:10,200 break overnight of course 686 00:24:10,200 --> 00:24:13,020 thanks Jordan so you know we we've heard 687 00:24:13,020 --> 00:24:15,360 earlier today in our in our kickoff show 688 00:24:15,360 --> 00:24:18,120 that we didn't just do a digital twin of 689 00:24:18,120 --> 00:24:20,520 this of the flat set here but we had to 690 00:24:20,520 --> 00:24:22,919 do we sort of had to identify the model 691 00:24:22,919 --> 00:24:24,780 of the world we just talked about the 692 00:24:24,780 --> 00:24:27,960 ground stations those are digital yep so 693 00:24:27,960 --> 00:24:29,280 the complexity and then you talked about 694 00:24:29,280 --> 00:24:30,360 the information that you have to provide 695 00:24:30,360 --> 00:24:31,799 the teams because if you were to launch 696 00:24:31,799 --> 00:24:33,299 your own satellite you you too would 697 00:24:33,299 --> 00:24:34,799 have that information and you need it in 698 00:24:34,799 --> 00:24:36,000 order to operate it otherwise you're 699 00:24:36,000 --> 00:24:38,280 going in blind so there's a lot of 700 00:24:38,280 --> 00:24:39,900 different complexity complexity with 701 00:24:39,900 --> 00:24:42,840 this so I would imagine that the 702 00:24:42,840 --> 00:24:44,520 exploits whatever the vulnerabilities 703 00:24:44,520 --> 00:24:46,860 the the attack defense nature the 704 00:24:46,860 --> 00:24:49,679 overall Game Theory itself too has grown 705 00:24:49,679 --> 00:24:52,980 in complexity since hexat one and two 706 00:24:52,980 --> 00:24:55,799 it is I you know I think if we were to 707 00:24:55,799 --> 00:24:58,919 lay out just the uh the exploits the 708 00:24:58,919 --> 00:25:00,840 teams are having to solve throughout 709 00:25:00,840 --> 00:25:02,340 this event and we were to put them in 710 00:25:02,340 --> 00:25:04,380 like a traditional qual style board 711 00:25:04,380 --> 00:25:05,700 where there's just a couple of binaries 712 00:25:05,700 --> 00:25:07,620 you download and you submit your you 713 00:25:07,620 --> 00:25:09,000 know you attack your server and you get 714 00:25:09,000 --> 00:25:10,320 your flag and you're done 715 00:25:10,320 --> 00:25:12,480 this would feel like a very simple CTF 716 00:25:12,480 --> 00:25:14,159 right it wouldn't be as advanced as some 717 00:25:14,159 --> 00:25:15,780 of these the the other top tier uh 718 00:25:15,780 --> 00:25:17,640 events what makes this really 719 00:25:17,640 --> 00:25:19,679 interesting really complicated and and 720 00:25:19,679 --> 00:25:21,120 even hard for the teams to kind of 721 00:25:21,120 --> 00:25:23,340 grapple with is the Dynamics of it if 722 00:25:23,340 --> 00:25:25,260 it's all related how getting from one 723 00:25:25,260 --> 00:25:26,700 gets you to another how you can leverage 724 00:25:26,700 --> 00:25:29,039 the access you previously got what it 725 00:25:29,039 --> 00:25:30,120 gets you what it doesn't gets you and 726 00:25:30,120 --> 00:25:31,799 how yeah that that that level of 727 00:25:31,799 --> 00:25:34,559 complexity both means that it's a new 728 00:25:34,559 --> 00:25:36,179 challenge for the for the teams as 729 00:25:36,179 --> 00:25:37,799 they're trying to kind of figure this 730 00:25:37,799 --> 00:25:39,960 out it also means it's of course a 731 00:25:39,960 --> 00:25:42,000 challenge for the organizers as they're 732 00:25:42,000 --> 00:25:43,799 trying to like Design This in a way that 733 00:25:43,799 --> 00:25:46,620 encourages some of this but without a 734 00:25:46,620 --> 00:25:48,659 way that makes it pure chaos and purely 735 00:25:48,659 --> 00:25:50,340 broken and no one can ever do anything 736 00:25:50,340 --> 00:25:52,799 kind of kind of productive and across 737 00:25:52,799 --> 00:25:54,779 your fingers so far it's from my 738 00:25:54,779 --> 00:25:56,159 perspective it's been great it's been 739 00:25:56,159 --> 00:25:57,120 really exciting watching things we'll 740 00:25:57,120 --> 00:25:58,620 see what the the teams think of course 741 00:25:58,620 --> 00:25:59,580 tomorrow when it's done and we'll see 742 00:25:59,580 --> 00:26:01,140 how it all it all shakes out yeah and 743 00:26:01,140 --> 00:26:02,580 that makes sense it really does with 744 00:26:02,580 --> 00:26:05,100 with the complexity of the game design 745 00:26:05,100 --> 00:26:07,140 means the complexity of the actual game 746 00:26:07,140 --> 00:26:09,480 competition so I hope that everyone can 747 00:26:09,480 --> 00:26:11,640 appreciate that especially long-term 748 00:26:11,640 --> 00:26:14,279 ctfers and even space experts that might 749 00:26:14,279 --> 00:26:16,140 not have ever played in a CTF and that's 750 00:26:16,140 --> 00:26:17,279 really what we're trying to do is bridge 751 00:26:17,279 --> 00:26:20,159 that cyber and space those those subject 752 00:26:20,159 --> 00:26:22,320 matter experts and give them a fun fun 753 00:26:22,320 --> 00:26:24,480 way to do it yeah yeah one of the other 754 00:26:24,480 --> 00:26:26,460 things that uh it reminded me of is that 755 00:26:26,460 --> 00:26:28,140 you know we talked about the game time 756 00:26:28,140 --> 00:26:31,620 being 22 I seriously 23 hours and three 757 00:26:31,620 --> 00:26:33,360 minutes and we didn't really talk about 758 00:26:33,360 --> 00:26:35,880 the like exact specifics of why we did 759 00:26:35,880 --> 00:26:37,860 that but that kind of comes into the 760 00:26:37,860 --> 00:26:39,419 like modeling this complicated system 761 00:26:39,419 --> 00:26:41,820 trying to balance the game and the 762 00:26:41,820 --> 00:26:43,620 fairness and the the technical and the 763 00:26:43,620 --> 00:26:44,880 learning all these kind of pieces of it 764 00:26:44,880 --> 00:26:47,159 those three minutes are just to make 765 00:26:47,159 --> 00:26:48,539 sure everyone has sort of equal access 766 00:26:48,539 --> 00:26:50,279 to one last pass over their guaranteed 767 00:26:50,279 --> 00:26:51,659 ground stations right and so it kind of 768 00:26:51,659 --> 00:26:53,580 just worked out that that was like you 769 00:26:53,580 --> 00:26:55,020 know the the guy's looking at and did 770 00:26:55,020 --> 00:26:56,460 all sorts of analysis modeling and like 771 00:26:56,460 --> 00:26:57,840 well we need to actually give three more 772 00:26:57,840 --> 00:26:59,400 minutes and we're like oh perfect that's 773 00:26:59,400 --> 00:27:00,840 that's great like we're happy to do that 774 00:27:00,840 --> 00:27:02,820 and so uh you know it's it's the amount 775 00:27:02,820 --> 00:27:03,900 of stuff that they're tracking to do is 776 00:27:03,900 --> 00:27:06,539 fantastic right absolutely and and kind 777 00:27:06,539 --> 00:27:08,100 of rewinding though you mentioned uh 778 00:27:08,100 --> 00:27:10,440 it's not obviously not a traditional CTF 779 00:27:10,440 --> 00:27:12,120 I remember last year some of the teams 780 00:27:12,120 --> 00:27:13,260 had to kind of roll through some of 781 00:27:13,260 --> 00:27:15,299 those challenges in order uh kind of as 782 00:27:15,299 --> 00:27:16,980 a requirement is that different this 783 00:27:16,980 --> 00:27:18,480 year can teams kind of hop around and 784 00:27:18,480 --> 00:27:20,520 solve challenges as they see fit or 785 00:27:20,520 --> 00:27:22,200 maybe to get the Tactical advantage over 786 00:27:22,200 --> 00:27:23,640 other teams or how is that going for 787 00:27:23,640 --> 00:27:25,679 this year there are definitely multiple 788 00:27:25,679 --> 00:27:29,159 paths um I would say this is not as 789 00:27:29,159 --> 00:27:30,720 um totally wide open as maybe a Defcon 790 00:27:30,720 --> 00:27:32,340 CTF where it's just there's eight 791 00:27:32,340 --> 00:27:33,659 independent services and you can pick 792 00:27:33,659 --> 00:27:35,400 anyone that that happens to be running 793 00:27:35,400 --> 00:27:36,600 you can attack all at the same time 794 00:27:36,600 --> 00:27:39,600 there are more relationships and there's 795 00:27:39,600 --> 00:27:41,460 more we mentioned earlier use the 796 00:27:41,460 --> 00:27:43,380 information from the 403 Forbidden 797 00:27:43,380 --> 00:27:46,140 service to find out where that 150 I 798 00:27:46,140 --> 00:27:47,460 always forget the numbers where the 150 799 00:27:47,460 --> 00:27:49,440 file status uh challenge you know 800 00:27:49,440 --> 00:27:51,000 information was and so you're using 801 00:27:51,000 --> 00:27:53,039 information from one to find another you 802 00:27:53,039 --> 00:27:55,260 use one exploit to then open up 803 00:27:55,260 --> 00:27:57,779 something else new so some of that is is 804 00:27:57,779 --> 00:27:59,880 sort of like sequential but but not 805 00:27:59,880 --> 00:28:01,320 nearly to the extent that year one was 806 00:28:01,320 --> 00:28:03,840 year one was strictly sequential uh your 807 00:28:03,840 --> 00:28:06,900 two had more uh paths kind of through it 808 00:28:06,900 --> 00:28:08,820 had a couple of kind of branching paths 809 00:28:08,820 --> 00:28:10,380 um but I would say this one to me feels 810 00:28:10,380 --> 00:28:12,720 even more open than that where 811 00:28:12,720 --> 00:28:14,400 um there is a lot of simultaneous things 812 00:28:14,400 --> 00:28:15,480 going on there's several of these things 813 00:28:15,480 --> 00:28:17,220 that they can do you're not going to get 814 00:28:17,220 --> 00:28:19,020 stuck in something right absolutely and 815 00:28:19,020 --> 00:28:20,400 I think we're kind of at that point in 816 00:28:20,400 --> 00:28:21,840 the game where the teams are definitely 817 00:28:21,840 --> 00:28:23,279 getting way more comfortable with the 818 00:28:23,279 --> 00:28:24,600 environment and starting to realize 819 00:28:24,600 --> 00:28:26,039 really what they have to do to get to 820 00:28:26,039 --> 00:28:27,000 the top 821 00:28:27,000 --> 00:28:28,860 um where are the teams at now maybe uh 822 00:28:28,860 --> 00:28:30,240 are they focused on a specific challenge 823 00:28:30,240 --> 00:28:32,640 or where do you think they are so there 824 00:28:32,640 --> 00:28:33,600 are 825 00:28:33,600 --> 00:28:35,159 um not all challenges have been released 826 00:28:35,159 --> 00:28:36,600 unless that happened while we were while 827 00:28:36,600 --> 00:28:38,460 we were on camera but I expect that 828 00:28:38,460 --> 00:28:40,559 we'll probably uh you know see some some 829 00:28:40,559 --> 00:28:43,380 more of that tomorrow and so there is 830 00:28:43,380 --> 00:28:45,480 still some surprises left and I don't 831 00:28:45,480 --> 00:28:47,039 believe anyone has solved everything 832 00:28:47,039 --> 00:28:48,480 that's out there there are still some 833 00:28:48,480 --> 00:28:49,919 things that are still being worked on by 834 00:28:49,919 --> 00:28:52,679 at least every team so some of the them 835 00:28:52,679 --> 00:28:53,940 have fewer because they're they've 836 00:28:53,940 --> 00:28:55,740 already kind of made this progress but 837 00:28:55,740 --> 00:28:57,120 there's always the best part about this 838 00:28:57,120 --> 00:28:59,220 is there's always that that interaction 839 00:28:59,220 --> 00:29:01,140 the game theory the defensing yourself 840 00:29:01,140 --> 00:29:03,000 against the others the the disrupting 841 00:29:03,000 --> 00:29:05,100 other teams as well as just trying to 842 00:29:05,100 --> 00:29:06,779 keep your SLA as high as possible 843 00:29:06,779 --> 00:29:08,700 because again those are points you can't 844 00:29:08,700 --> 00:29:10,679 uh get back if you have a you know if 845 00:29:10,679 --> 00:29:11,760 you can get other people to have a bad 846 00:29:11,760 --> 00:29:13,679 SLA and you have a good one for whatever 847 00:29:13,679 --> 00:29:15,179 mechanism whether you're lowering them 848 00:29:15,179 --> 00:29:17,940 or raising errors that's that over time 849 00:29:17,940 --> 00:29:19,440 is really going to be what determines 850 00:29:19,440 --> 00:29:21,299 the winner because I would expect that 851 00:29:21,299 --> 00:29:22,860 these are all great teams are all going 852 00:29:22,860 --> 00:29:24,419 to solve most of the challenges if not 853 00:29:24,419 --> 00:29:26,520 all of them by the end but the question 854 00:29:26,520 --> 00:29:28,440 is are you able to leverage those other 855 00:29:28,440 --> 00:29:30,299 challenges to get those other points 856 00:29:30,299 --> 00:29:31,620 that are essentially lost if you don't 857 00:29:31,620 --> 00:29:33,000 get them over time 858 00:29:33,000 --> 00:29:34,919 yeah that's and honestly that's 859 00:29:34,919 --> 00:29:36,899 indicative of the real world because you 860 00:29:36,899 --> 00:29:38,220 want your satellite functioning because 861 00:29:38,220 --> 00:29:39,899 you put it up there for a purpose that's 862 00:29:39,899 --> 00:29:42,000 essentially the SLA and that's why we 863 00:29:42,000 --> 00:29:43,919 put such an emphasis on that portion of 864 00:29:43,919 --> 00:29:45,960 the game so it really brings that real 865 00:29:45,960 --> 00:29:47,700 world to the Learned space faster slogan 866 00:29:47,700 --> 00:29:49,200 that we have this year 867 00:29:49,200 --> 00:29:50,580 thank you for all that analysis Jordan 868 00:29:50,580 --> 00:29:52,380 much appreciate it so as a reminder 869 00:29:52,380 --> 00:29:54,059 please ask any questions on Twitter 870 00:29:54,059 --> 00:29:57,860 using the hashtag has three finals 871 00:29:57,860 --> 00:30:00,419 and we will do our best to get to them 872 00:30:00,419 --> 00:30:03,539 okay Jordan one more question from 873 00:30:03,539 --> 00:30:05,580 Twitter though all right can you explain 874 00:30:05,580 --> 00:30:08,159 the downlink data category on the 875 00:30:08,159 --> 00:30:11,159 hackasat.com dashboard is red can you 876 00:30:11,159 --> 00:30:13,320 explain why the downlink category is 877 00:30:13,320 --> 00:30:15,360 read for so many teams all right so 878 00:30:15,360 --> 00:30:16,740 let's let's take a look at that let me 879 00:30:16,740 --> 00:30:18,539 see if I can find my right tab over here 880 00:30:18,539 --> 00:30:21,480 on my system and we'll get it on screen 881 00:30:21,480 --> 00:30:24,240 as well so it's a good question and it's 882 00:30:24,240 --> 00:30:26,159 been mostly it's kind of an evergreen 883 00:30:26,159 --> 00:30:29,940 because most of today it has been 884 00:30:29,940 --> 00:30:32,580 um this is again as we mentioned this is 885 00:30:32,580 --> 00:30:34,919 one of those SLA components so this is a 886 00:30:34,919 --> 00:30:37,799 component that is us making sure your 887 00:30:37,799 --> 00:30:39,539 normal functioning all systems nominal 888 00:30:39,539 --> 00:30:40,980 we want to know that you've been able to 889 00:30:40,980 --> 00:30:42,779 keep your satellite kind of up and going 890 00:30:42,779 --> 00:30:44,039 you'll see these kind of go up and down 891 00:30:44,039 --> 00:30:46,140 for for various reasons but but 892 00:30:46,140 --> 00:30:47,940 generally we've seen way less on the 893 00:30:47,940 --> 00:30:50,460 downlink data downlink data is intended 894 00:30:50,460 --> 00:30:51,779 to be one you don't always have green 895 00:30:51,779 --> 00:30:53,159 you can't always have green because you 896 00:30:53,159 --> 00:30:54,659 don't always have communication with 897 00:30:54,659 --> 00:30:56,220 your satellite essentially saying are 898 00:30:56,220 --> 00:30:58,380 you downloading data from your satellite 899 00:30:58,380 --> 00:31:00,899 also when it's not near right so if it's 900 00:31:00,899 --> 00:31:02,100 not with the green it's not making a 901 00:31:02,100 --> 00:31:03,539 Passover exactly you can't have a 902 00:31:03,539 --> 00:31:04,919 downlink that's right but it's also why 903 00:31:04,919 --> 00:31:06,360 having access to multiple ground 904 00:31:06,360 --> 00:31:08,220 stations with additional ground stations 905 00:31:08,220 --> 00:31:10,919 can help you get higher points in that 906 00:31:10,919 --> 00:31:12,299 category because you're able to keep 907 00:31:12,299 --> 00:31:13,919 your cape this particular one up 908 00:31:13,919 --> 00:31:15,600 potentially longer 909 00:31:15,600 --> 00:31:17,460 um there is of course also the 910 00:31:17,460 --> 00:31:19,200 complication now now the teams are 911 00:31:19,200 --> 00:31:20,820 especially really trying to figure out 912 00:31:20,820 --> 00:31:23,940 this sort of like attack defense and be 913 00:31:23,940 --> 00:31:25,799 concerned with those Communications back 914 00:31:25,799 --> 00:31:27,179 and forth and make sure they don't get 915 00:31:27,179 --> 00:31:29,700 uh taken advantage of you might find 916 00:31:29,700 --> 00:31:31,200 some teams kind of turtling up and 917 00:31:31,200 --> 00:31:32,460 trying to minimize their Communications 918 00:31:32,460 --> 00:31:34,559 which maybe means they're sacrificing 919 00:31:34,559 --> 00:31:36,360 some SLA in this because they're 920 00:31:36,360 --> 00:31:37,919 protecting themselves and other 921 00:31:37,919 --> 00:31:39,899 categories and so there's a lot of 922 00:31:39,899 --> 00:31:42,240 interesting questions and even kind of 923 00:31:42,240 --> 00:31:43,620 kind of you know behind the scenes 924 00:31:43,620 --> 00:31:45,120 talking to a lot of the organizers 925 00:31:45,120 --> 00:31:47,279 there's no perfect play there is no 926 00:31:47,279 --> 00:31:49,440 exact answer it depends very much on 927 00:31:49,440 --> 00:31:50,640 what you're doing you're opponents are 928 00:31:50,640 --> 00:31:52,440 doing at any given moment and yeah in 929 00:31:52,440 --> 00:31:54,059 hindsight you'd be able to go back and 930 00:31:54,059 --> 00:31:55,679 say oh if so-and-so did such and such 931 00:31:55,679 --> 00:31:57,299 that would be perfect but this is a you 932 00:31:57,299 --> 00:31:58,620 know we don't have perfect knowledge the 933 00:31:58,620 --> 00:32:00,240 teams don't know who's going to attack 934 00:32:00,240 --> 00:32:01,559 them when and so if they did they could 935 00:32:01,559 --> 00:32:03,360 just only turn on the radio and they 936 00:32:03,360 --> 00:32:04,940 weren't being attacked and downloadable 937 00:32:04,940 --> 00:32:07,140 real world yeah it's exactly right as 938 00:32:07,140 --> 00:32:08,580 you don't know what your opponents are 939 00:32:08,580 --> 00:32:10,080 actually up to it's not just this fixed 940 00:32:10,080 --> 00:32:11,760 static check that happens in a 941 00:32:11,760 --> 00:32:13,740 particular way you've got to react uh to 942 00:32:13,740 --> 00:32:15,480 the attacks as they're coming yeah which 943 00:32:15,480 --> 00:32:16,799 makes things obviously interesting 944 00:32:16,799 --> 00:32:19,440 difficult and I think is really why the 945 00:32:19,440 --> 00:32:21,120 leaderboard looks the way it does yeah 946 00:32:21,120 --> 00:32:22,799 exactly we've seen so much of that back 947 00:32:22,799 --> 00:32:24,899 and forth exactly because and this is 948 00:32:24,899 --> 00:32:27,419 really only the first like 11 hours of 949 00:32:27,419 --> 00:32:29,039 the competition so far we still have 950 00:32:29,039 --> 00:32:32,220 like 11 more to go uh tomorrow it's like 951 00:32:32,220 --> 00:32:33,779 we've got a couple more tonight and then 952 00:32:33,779 --> 00:32:36,120 also some tomorrow so a lot left and 953 00:32:36,120 --> 00:32:37,140 Jordan make sure you don't forget about 954 00:32:37,140 --> 00:32:39,779 those three minutes yeah you got to make 955 00:32:39,779 --> 00:32:40,919 sure we get that in all right thanks 956 00:32:40,919 --> 00:32:42,720 Jordan you did an excellent job bringing 957 00:32:42,720 --> 00:32:44,220 this up to speed on where things stand 958 00:32:44,220 --> 00:32:46,440 uh it's been absolutely fun watching 959 00:32:46,440 --> 00:32:48,840 these teams go battle for battle here 960 00:32:48,840 --> 00:32:50,640 um this this competition is unfolding 961 00:32:50,640 --> 00:32:53,159 nicely uh as Jordan mentioned we're only 962 00:32:53,159 --> 00:32:55,200 11 hours in and we're seeing a ton of 963 00:32:55,200 --> 00:32:57,779 activity and creativeness from these 964 00:32:57,779 --> 00:32:59,520 these competitors from around the world 965 00:32:59,520 --> 00:33:01,679 let's take a little look at what we have 966 00:33:01,679 --> 00:33:03,360 for tomorrow what do we have Steve so we 967 00:33:03,360 --> 00:33:04,500 have a lot to look forward to like 968 00:33:04,500 --> 00:33:06,120 Jordan said there's many there's many 969 00:33:06,120 --> 00:33:07,559 more hours left but now we're going to 970 00:33:07,559 --> 00:33:09,360 wrap up day one of the competition we 971 00:33:09,360 --> 00:33:10,919 still have a couple hours left but for 972 00:33:10,919 --> 00:33:12,240 from here we're gonna we're gonna end 973 00:33:12,240 --> 00:33:14,460 we're gonna end on a high note we'll be 974 00:33:14,460 --> 00:33:16,440 here tomorrow at 10 A.M Pacific for the 975 00:33:16,440 --> 00:33:18,779 start of our day two update show and 976 00:33:18,779 --> 00:33:20,640 definitely do not miss our award 977 00:33:20,640 --> 00:33:22,019 ceremony we're going to announce the 978 00:33:22,019 --> 00:33:24,360 winners for second and third and have 979 00:33:24,360 --> 00:33:26,880 our special guest founder of Defcon Jeff 980 00:33:26,880 --> 00:33:29,519 Moss that'll be at 4 P.M it's all right 981 00:33:29,519 --> 00:33:31,200 here on hackassad.com but in the 982 00:33:31,200 --> 00:33:32,640 meantime please again follow us on 983 00:33:32,640 --> 00:33:34,320 Twitter for live scoreboard viewing and 984 00:33:34,320 --> 00:33:36,360 updates with that good night from 985 00:33:36,360 --> 00:33:38,279 hackath headquarters or depending where 986 00:33:38,279 --> 00:33:40,500 you where you are good morning we'll see 987 00:33:40,500 --> 00:33:44,299 you either today or tomorrow 988 00:33:50,580 --> 00:33:53,580 foreign 989 00:34:00,280 --> 00:34:08,650 [Music] 990 00:34:08,650 --> 00:34:13,050 [Applause]