{
    "id": "CVE-2020-6017",
    "published": "2020-12-03 14:15:11",
    "last_modified": "2026-06-17 03:22:35",
    "cvss_score": "9.8",
    "cvss_severity": "CRITICAL",
    "cvss_version": "3.1",
    "cvss_vector": "CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H",
    "cwe": "CWE-120",
    "description": "Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.",
    "epss_score": "0.03234",
    "epss_percentile": "0.87928",
    "kev": 0,
    "kev_due": null,
    "has_exploit": 0,
    "updated_at": "2026-10-10 18:17:24",
    "priority": {
        "rank": 3,
        "label": "In your normal cycle",
        "why": "Critical by CVSS (9.8), but no sign of active exploitation."
    },
    "products": [
        {
            "vendor": "valvesoftware",
            "product": "game_networking_sockets"
        }
    ],
    "kev_detail": null,
    "exploits": [],
    "refs_list": [
        "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43",
        "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/",
        "https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43",
        "https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/"
    ]
}