CVE-2020-6017
9.8
CRITICAL · CVSS 3.1 · EPSS 3.2% (pctl 88)
In your normal cycle
Critical by CVSS (9.8), but no sign of active exploitation.
Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Scoring
| CVSS | 9.8 (CRITICAL, v3.1) |
|---|---|
| Vector | CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H |
| EPSS | 3.23% — more likely to be exploited than 88% of all CVEs |
| Weakness | CWE-120 |
| On CISA KEV | no |
| Public exploit | none known |
| Published | 2020-12-03 |
| Last modified | 2026-06-17 |
Affected (1)
| Vendor | Product |
|---|---|
| valvesoftware | game networking sockets |
References
- https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43
- https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/
- https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43
- https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/
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